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Forums - Sales - Forza Motorsport sales evolution and future?

DonFerrari said:
Chris Hu said:

Plus a lot more people like Horizon better then Motorsports now.  That being FM6 is a huge improvement over FM5 and FM7 is a slight improvement over FM6.

Showing that in the case of Xbox at least racing simulation isn't the biggest interest.

Well in many ways Horizon is actually a better series then the Motorsports series and overall Playground Games (Horizon series) is now a better developer then Turn 10 (Motorsports series).  Plus they are working on a non racing game also.

http://www.gamesindustry.biz/articles/2017-02-07-playground-games-opening-second-studio-working-on-open-world-game



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Chris Hu said:
NATO said:

If they don't bundle 7 I don't think it will hit 2m on xbox alone, even with it being a showcase title, in part because from everything I've seen so far, fm6 was a better polished title.

The minor improvements since fm6 are being overshadowed by the cutbacks they made to showcase 4k60 for xbox one x, and the game has suffered as a result of it. 

The game doesn't have any cutbacks overall its a improvement over 6 and I haven't even tried the multiplayer yet.

That is demonstratably false.

Cut backs from trailer to retail game in pit crew, as demonstrated by this thread
Cut backs in lighting quality and corners cut in track design to improve performance (push for 4k/60) as illustrated by this thread
Significant drop in quality of windshield rain effect for internal view as illustrated by this video
Drop in in-race vehicle model quality from FM6, for what should have been identical models, as illustrated by this thread

To go a bit further on the above link, the model has been simplified, cables and nuts removed from tanks, bolts removed from various elements, texture quality paired back on much of the engine components, texture quality on the signage on vehicle paired back, brake lines and upper suspension struts completely removed, etc, all details which return in FM7 during photo mode and photo mode only.



NATO said:
Chris Hu said:

The game doesn't have any cutbacks overall its a improvement over 6 and I haven't even tried the multiplayer yet.

That is demonstratably false.

Cut backs from trailer to retail game in pit crew, as demonstrated by this thread
Cut backs in lighting quality and corners cut in track design to improve performance (push for 4k/60) as illustrated by this thread
Significant drop in quality of windshield rain effect for internal view as illustrated by this video
Drop in in-race vehicle model quality from FM6, for what should have been identical models, as illustrated by this thread

To go a bit further on the above link, the model has been simplified, cables and nuts removed from tanks, bolts removed from various elements, texture quality paired back on much of the engine components, texture quality on the signage on vehicle paired back, brake lines and upper suspension struts completely removed, etc, all details which return in FM7 during photo mode and photo mode only.

Meh games almost never turn out as good as early footage there where no cutbacks when you compare it to 6.  Pretty much everyone agrees its an improvement over 6.



Chris Hu said:
NATO said:

That is demonstratably false.

Cut backs from trailer to retail game in pit crew, as demonstrated by this thread
Cut backs in lighting quality and corners cut in track design to improve performance (push for 4k/60) as illustrated by this thread
Significant drop in quality of windshield rain effect for internal view as illustrated by this video
Drop in in-race vehicle model quality from FM6, for what should have been identical models, as illustrated by this thread

To go a bit further on the above link, the model has been simplified, cables and nuts removed from tanks, bolts removed from various elements, texture quality paired back on much of the engine components, texture quality on the signage on vehicle paired back, brake lines and upper suspension struts completely removed, etc, all details which return in FM7 during photo mode and photo mode only.

Meh games almost never turn out as good as early footage there where no cutbacks when you compare it to 6.  Pretty much everyone agrees its an improvement over 6.

How about you just click those links?!



Chris Hu said:
DonFerrari said:

Showing that in the case of Xbox at least racing simulation isn't the biggest interest.

Well in many ways Horizon is actually a better series then the Motorsports series and overall Playground Games (Horizon series) is now a better developer then Turn 10 (Motorsports series).  Plus they are working on a non racing game also.

http://www.gamesindustry.biz/articles/2017-02-07-playground-games-opening-second-studio-working-on-open-world-game

Why deviate from the point?

FM is supposedly a simulator, FH is a arcade open world. FM drop and PC being the only other sim in Xbox also selling bad means the racing simulation crowd in Xbox is small, so the allegedly king of simulation people try to put it as (meaning GT lost the position) can't bring public to the console and have a hard time selling. That is as simple as that. Good racing games of varied type is available on both platforms since couple gen ago, but GT as a sim only managed to sell consistently. That either shows GT can bring more public to the console or that the race sim category have more fans on PS.

Chris Hu said:
NATO said:

That is demonstratably false.

Cut backs from trailer to retail game in pit crew, as demonstrated by this thread
Cut backs in lighting quality and corners cut in track design to improve performance (push for 4k/60) as illustrated by this thread
Significant drop in quality of windshield rain effect for internal view as illustrated by this video
Drop in in-race vehicle model quality from FM6, for what should have been identical models, as illustrated by this thread

To go a bit further on the above link, the model has been simplified, cables and nuts removed from tanks, bolts removed from various elements, texture quality paired back on much of the engine components, texture quality on the signage on vehicle paired back, brake lines and upper suspension struts completely removed, etc, all details which return in FM7 during photo mode and photo mode only.

Meh games almost never turn out as good as early footage there where no cutbacks when you compare it to 6.  Pretty much everyone agrees its an improvement over 6.

So you'll just ignore the thread he point of cuts compared to FM6? The hardware for FM5, 6 and 7 is the same. So even if they done better polish and dev on each title it's possible that for some improvements they had to trade-off some cutbacks... if you cares about them is another subject, but to deny them isn't right.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Graphically FM 7 has cutbacks as well as improvements. In actual gameplay, spray looks more realistic, lighting is way more dynamic and improved overall and lots of other stuff. Rain isn't always the same either, other than in FM6.

At the same time we've had a ton of racing games on Xbox. Three Motorsports, two Project Cars, two Dirt, Assetto Corsa, multiple WRC and Formula 1, not to mention the more arcadelike yet more fun Horizon.
Releasing Forza 5 immediately before 7 might not have been the smartest move either.

And yes, real simulation crowd might not be that big. If i where to make a guess, the real simulation crowd is probably not that big on any platform. Now Forza Horizon might have taken away all those gamers that aren't interested in all to realistic racing games.



captain carot said:
Graphically FM 7 has cutbacks as well as improvements. In actual gameplay, spray looks more realistic, lighting is way more dynamic and improved overall and lots of other stuff. Rain isn't always the same either, other than in FM6.

At the same time we've had a ton of racing games on Xbox. Three Motorsports, two Project Cars, two Dirt, Assetto Corsa, multiple WRC and Formula 1, not to mention the more arcadelike yet more fun Horizon.
Releasing Forza 5 immediately before 7 might not have been the smartest move either.

And yes, real simulation crowd might not be that big. If i where to make a guess, the real simulation crowd is probably not that big on any platform. Now Forza Horizon might have taken away all those gamers that aren't interested in all to realistic racing games.

We always had the burnouts, wipeout, nfs and other arcade racers in PS without impacting GT much if any.. so not sure how much that applies to Xbox.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Chris Hu said:

Well in many ways Horizon is actually a better series then the Motorsports series and overall Playground Games (Horizon series) is now a better developer then Turn 10 (Motorsports series).  Plus they are working on a non racing game also.

http://www.gamesindustry.biz/articles/2017-02-07-playground-games-opening-second-studio-working-on-open-world-game

Why deviate from the point?

FM is supposedly a simulator, FH is a arcade open world. FM drop and PC being the only other sim in Xbox also selling bad means the racing simulation crowd in Xbox is small, so the allegedly king of simulation people try to put it as (meaning GT lost the position) can't bring public to the console and have a hard time selling. That is as simple as that. Good racing games of varied type is available on both platforms since couple gen ago, but GT as a sim only managed to sell consistently. That either shows GT can bring more public to the console or that the race sim category have more fans on PS.

Chris Hu said:

Meh games almost never turn out as good as early footage there where no cutbacks when you compare it to 6.  Pretty much everyone agrees its an improvement over 6.

So you'll just ignore the thread he point of cuts compared to FM6? The hardware for FM5, 6 and 7 is the same. So even if they done better polish and dev on each title it's possible that for some improvements they had to trade-off some cutbacks... if you cares about them is another subject, but to deny them isn't right.

I own both games there are no cutbacks compared to FM6 there are just some cutbacks when it comes in comparison to pre release footage and that pretty much applies to almost every game ever released.



DonFerrari said:
captain carot said:
Graphically FM 7 has cutbacks as well as improvements. In actual gameplay, spray looks more realistic, lighting is way more dynamic and improved overall and lots of other stuff. Rain isn't always the same either, other than in FM6.

At the same time we've had a ton of racing games on Xbox. Three Motorsports, two Project Cars, two Dirt, Assetto Corsa, multiple WRC and Formula 1, not to mention the more arcadelike yet more fun Horizon.
Releasing Forza 5 immediately before 7 might not have been the smartest move either.

And yes, real simulation crowd might not be that big. If i where to make a guess, the real simulation crowd is probably not that big on any platform. Now Forza Horizon might have taken away all those gamers that aren't interested in all to realistic racing games.

We always had the burnouts, wipeout, nfs and other arcade racers in PS without impacting GT much if any.. so not sure how much that applies to Xbox.

If you're not looking at indy games there's hardly anything like Burnout anymore. The next NfS is more car action like racing with extremely simplistic controls. I actually think if you don't like the Fast and Furious campaign, the racing part itself is the most shitty NfS ever had.

Horizon is something different though, depending on how you set up your game it's always a bit over the top but not totally unrealistic like most other arcade racers.

Gran Turismo has some benefits. Even traditional car magazines writing about it (for years) is one. Lesser releases might be another. I really think a new Motorsports every two years is too much.

It will be really interesting to see, where GTS sells and how.

And, it looks like more simlike racing games and especially Forza Motorsport usually have the bigger audience in Europe. At least if VGChartzs numbers aren't totally of.



captain carot said:
DonFerrari said:

We always had the burnouts, wipeout, nfs and other arcade racers in PS without impacting GT much if any.. so not sure how much that applies to Xbox.

If you're not looking at indy games there's hardly anything like Burnout anymore. The next NfS is more car action like racing with extremely simplistic controls. I actually think if you don't like the Fast and Furious campaign, the racing part itself is the most shitty NfS ever had.

Horizon is something different though, depending on how you set up your game it's always a bit over the top but not totally unrealistic like most other arcade racers.

Gran Turismo has some benefits. Even traditional car magazines writing about it (for years) is one. Lesser releases might be another. I really think a new Motorsports every two years is too much.

It will be really interesting to see, where GTS sells and how.

And, it looks like more simlike racing games and especially Forza Motorsport usually have the bigger audience in Europe. At least if VGChartzs numbers aren't totally of.

Because probably racing in itself have a smaller following on consoles at the moment or the cost to do top notch racing games can't justify under 1M sellers, and considering FM being top on X1 sells about 2M and FH sells 3-4M there isn't much market for risk games.

It's funny that all Forza fans defend that Motorsport is much better, have better reviews, simulate better, but when we go out of reviewers as you put professional coverage is better for GT. Also with FIA license, GT Academy, Kazunori persona, participation on car events, etc.

Yep I'm curious to see how the new take on GT will be understood. GT also have a much bigger following in Europe, and perhaps X1 being weak on Europe this gen contributed to Forza doing worse.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."