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Chris Hu said:
DonFerrari said:

Showing that in the case of Xbox at least racing simulation isn't the biggest interest.

Well in many ways Horizon is actually a better series then the Motorsports series and overall Playground Games (Horizon series) is now a better developer then Turn 10 (Motorsports series).  Plus they are working on a non racing game also.

http://www.gamesindustry.biz/articles/2017-02-07-playground-games-opening-second-studio-working-on-open-world-game

Why deviate from the point?

FM is supposedly a simulator, FH is a arcade open world. FM drop and PC being the only other sim in Xbox also selling bad means the racing simulation crowd in Xbox is small, so the allegedly king of simulation people try to put it as (meaning GT lost the position) can't bring public to the console and have a hard time selling. That is as simple as that. Good racing games of varied type is available on both platforms since couple gen ago, but GT as a sim only managed to sell consistently. That either shows GT can bring more public to the console or that the race sim category have more fans on PS.

Chris Hu said:
NATO said:

That is demonstratably false.

Cut backs from trailer to retail game in pit crew, as demonstrated by this thread
Cut backs in lighting quality and corners cut in track design to improve performance (push for 4k/60) as illustrated by this thread
Significant drop in quality of windshield rain effect for internal view as illustrated by this video
Drop in in-race vehicle model quality from FM6, for what should have been identical models, as illustrated by this thread

To go a bit further on the above link, the model has been simplified, cables and nuts removed from tanks, bolts removed from various elements, texture quality paired back on much of the engine components, texture quality on the signage on vehicle paired back, brake lines and upper suspension struts completely removed, etc, all details which return in FM7 during photo mode and photo mode only.

Meh games almost never turn out as good as early footage there where no cutbacks when you compare it to 6.  Pretty much everyone agrees its an improvement over 6.

So you'll just ignore the thread he point of cuts compared to FM6? The hardware for FM5, 6 and 7 is the same. So even if they done better polish and dev on each title it's possible that for some improvements they had to trade-off some cutbacks... if you cares about them is another subject, but to deny them isn't right.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."