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Forums - Nintendo - After playing some of Zelda: Breath of the Wild...

Naum said:
weapon breaking was only a issue for the first 5 hours after that it didnt bother me at all... It gave me reasons to not to rush things.

I love BotW... its the best game I've ever played wich is alot.
The only thing I would change is the number of dungeons and the amount of monsters/difficulty in them... they were way to short.

Very true. I think they were trying to make the shrines passable enough so they could balance out your desire to build up hearts and stamina.



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AngryLittleAlchemist said:
NATO said:

It would be easier to give you a list of games that weren't. 

Then do that

His feelings are understandable. Assassins Creed utterly influenced my easy boredom of open world games. I couldnt even play Shadow of Mordor because of that. The repetitive nature of the fetch quests and handholding for forty hours was a chore. Zelda is serious therapy right now. As i've been talking to you now, I wonder what games bore you or caused you not to finish out of boredom.



S.T.A.G.E. said:
AngryLittleAlchemist said:

Then do that

His feelings are understandable. Assassins Creed utterly influenced my easy boredom of open world games. I couldnt even play Shadow of Mordor because of that. The repetitive nature of the fetch quests and handholding for forty hours was a chore. Zelda is serious therapy right now. As i've been talking to you now, I wonder what games bore you or caused you not to finish out of boredom.

That's a good way of describing it actually, Botw's freedom, lack of hand-holding, and highly interactive world is a refreshing antidote to sandbox fatigue.



S.T.A.G.E. said:

Understandable. I had the same problem with most open world games until breath of the wild. Perhaps easing up on that and working on something that provides more fun factor for while will help until the genre opens itself up to you more nicely. If I might ask, what was it about breath of the wild that made you get bored?

Every test of strength shrine was trash because the moment you learned the patterns they stopped being a challenge and were little more than a time obstacle between you and the goal, the puzzle shrines were much better but a large majority of them were too easy, i preferred the few that required knowledge gained from exploring outside of the shrine itself.

 

The three big puzzle shrines In the map corners were decent too but nearly pointless if you attempted them after having enough stamina to just climb up to the top, of in the case of the south west shrine, simply glided to the top, outside of those and shrines there was very little in the world worth exploring for, caves were shallow and rarely had anything worthy of searching, chests requiring magnetism to release usually had junk in, collecting seeds was tedious.

My whole drive in playing was to get nice looking armor and enough stamina to properly explore, once that was achieved and I had been across the whole map, and come to the realization that the only interesting parts of the map are tied to main quests, it becomes a whole lot less interesting to explore, and so, takes my enthusiasm to play along with it.

I'm at the same point right now in destiny 2, level 20 and 293 power, i could grind to 305 but what's the point? All I do is log in and try to glitch out of the map looking for new stuff that people might not have found yet, in terms of playing for actual content, there's no point because the endgame is grinding, and other than weekly reset for power weapons there's little point even playing. 



S.T.A.G.E. said:
AngryLittleAlchemist said:

Then do that

His feelings are understandable. Assassins Creed utterly influenced my easy boredom of open world games. I couldnt even play Shadow of Mordor because of that. The repetitive nature of the fetch quests and handholding for forty hours was a chore. Zelda is serious therapy right now. As i've been talking to you now, I wonder what games bore you or caused you not to finish out of boredom.

Oh I wasn't criticizing him. Just asking.

Hmmmm just thinking of the most recent examples off the top of my head : 

Uncharted 4 & 3

Majora's Mask(not really the game's fault, just my playthrough dragged on. And I got stuck on the 4th dungeon. Dungeons are the thing I like least about Majora's Mask. It's an amazing game though)

GTA V(boring)

Half Life(I like it a lot from what i've played but there's always a point where I just get bored of it)

Yooka Laylee(terrible)

Dragon Age Origins( THIS is the worst one!!! I love parts of this game sooo much, but it focuses too much on combat! The combat is ... ok. But it's very boring and tedious. It would be so great if it just focused on story more!)

I actually don't have that many recent examples ... because i'm just now getting back into games to be honest : ) 

It's funny though, honestly I'd probably consider Majora's Mask one of my favorite games, and I could see Half Life becoming one too. 



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curl-6 said:
S.T.A.G.E. said:

His feelings are understandable. Assassins Creed utterly influenced my easy boredom of open world games. I couldnt even play Shadow of Mordor because of that. The repetitive nature of the fetch quests and handholding for forty hours was a chore. Zelda is serious therapy right now. As i've been talking to you now, I wonder what games bore you or caused you not to finish out of boredom.

That's a good way of describing it actually, Botw's freedom, lack of hand-holding, and highly interactive world is a refreshing antidote to sandbox fatigue.

Yes, indeed it is. It's truly a blessing right now. It's all I am playing right now. LOL I dont know how any other open world game is going to suffice after this. The only other open world games I can stomach at this point are the Witcher and Dragon Age. So far this game is in my top three with Shadow of the Colossus and Last of Us for best game of all time.