S.T.A.G.E. said:
Understandable. I had the same problem with most open world games until breath of the wild. Perhaps easing up on that and working on something that provides more fun factor for while will help until the genre opens itself up to you more nicely. If I might ask, what was it about breath of the wild that made you get bored?
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Every test of strength shrine was trash because the moment you learned the patterns they stopped being a challenge and were little more than a time obstacle between you and the goal, the puzzle shrines were much better but a large majority of them were too easy, i preferred the few that required knowledge gained from exploring outside of the shrine itself.
The three big puzzle shrines In the map corners were decent too but nearly pointless if you attempted them after having enough stamina to just climb up to the top, of in the case of the south west shrine, simply glided to the top, outside of those and shrines there was very little in the world worth exploring for, caves were shallow and rarely had anything worthy of searching, chests requiring magnetism to release usually had junk in, collecting seeds was tedious.
My whole drive in playing was to get nice looking armor and enough stamina to properly explore, once that was achieved and I had been across the whole map, and come to the realization that the only interesting parts of the map are tied to main quests, it becomes a whole lot less interesting to explore, and so, takes my enthusiasm to play along with it.
I'm at the same point right now in destiny 2, level 20 and 293 power, i could grind to 305 but what's the point? All I do is log in and try to glitch out of the map looking for new stuff that people might not have found yet, in terms of playing for actual content, there's no point because the endgame is grinding, and other than weekly reset for power weapons there's little point even playing.