| AngryLittleAlchemist said: My point was that they already make money off selling windows and games on their PC store, so cancelling the Xbox division would literally just decrease the amount of revenue Microsoft could make. The rest of what you said is ok I guess. I don't know why those ideas would be exclusive to a PC though ... |
-_- I misunderstood what you were saying completely. Does their Xbox division really make money though? Will it continue to make money for them in the future? I've said a bunch of times in the past that I think XB1X will be their last console, and that they will keep selling the XB1X until 2022, while slowly backing out of the console market. A lot of companies see subscription based models as easy money. Why bother making a follow up to the XB1X, and take all that risk, when they can go for what they see as the easy route? Making a console means spending money on console production, and game discs, while taking the risk that your next system will flop harder than the Wii U. If MS has a bunch of money tied up into their console division, and then sales drop off a cliff, they are stuck holding the bag for all the money they spent. With digital or subscription there's no physical inventory or consoles to take a risk on.
In other words they have two options.
Option 1. Keep on making consoles and make more money than they would with just OS/Software, but be at a huge liability. (I mean, what if by 2022 console sales plummet for everything but Nintendo? If you were MS would you want to be a console developer in that position? Or what if by 2022 PS5 is a runaway success and MS is pushed back to the Original Xbox days, and their console division bleeds money? Would you want to be MS in that position?)
Option 2. Make less money, but be in a much safer position, while possibly overthrowing steam as the default PC storefront/publisher. (I don't see them overthrowing steam, as being likely, but maybe they think they have a good chance at it.)
Well those ideas aren't exclusive to PC. But I think console consumers would reject those strategies, aside from XBLive and PSN (those are already ingrained in console gaming for over a decade). Just look at the backlash with XB1 and not being able to sell your games without paying a fee to the developer. PC users on the other hand have been used to DRM for decades. They might even embrace subscription based sales models, claiming that it saves them money on games.














