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Forums - Sales Discussion - Media Create/Famitsu/Dengeki - 18th - 24th September 2017

Kingtendo owns Japan 😎



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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outlawauron said:

The link you linked cited Wikipedia.

For a game like Monster Hunter, the costs aren't as important. They maintain a huge team that is always working on the next game. The only thing that'll inflate the cost of development is the amount of time required (which were talking 2-3 years of development regardless of platform) or outside factors like marketing. If Capcom was truly hit hard by HD development costs and wanted to ride the Wii, then they any of their other dozen projects would have been moved to Wii like MH3. 

Do you truly believe that most of these publishers receive some sort of compensation for supporting platforms? It might not be as prevalent now as it was in that generation, but there are so many documented cases of people paying for exclusivity or just outright publishing (as Sony did with SFV and Nintendo did with MH4U and MH Stories). Resident Evil 4 is another perfect example of Nintendo paying for a game. The contract ran out and so they released it on other platforms. It's the same case with Dead Rising. Capcom is infamous for their partnerships with Nintendo, Microsoft, and Sony.

It's also funny that you bring up FF13 because that never would have happened if not for MS paying for it.

I don't understand where the notion that Nintendo doesn't play the same games as everyone else comes from...

Might want to read again the link cited the MH community page and it only cited that in reference to where it got the concept art.

Mate stop peddling rubbish costs are always a factor which is why they've reused assets for so long, HD costs back then were putting studios and publishers out of business you claiming that they have large teams on MH even adds to why the costs would inflate heavily back then. The other dozen projects were already further in development so they did the next best thing add a 360 version to maximize sales as much as possible.

No dude now you're making up even further BS, Nintendo never paid for RE4 Shinji Mikami and his team decided to heavily back the GC because of their dislike towards Sony at the time the Capcom higher ups had other ideas though.

What notion I'm pointing out the untrue claims you're making up to argue the case, fabricating imaginary deals to argue a case doesn't back your stance it further undermines it, pleas provide a source for MS paying for FFXIII.



really sad Japan numbers. I mean it is not that high. come on japanese people buy more console games. enough of mobile. :)



irstupid said:
Faelco said:

I hope you're joking (we can never be sure these days). Otherwise you compare blindly 2 different games and think that this comparison is worth something? That's not how it works.

 

Like I said, crappy games sell like crap. If Capcom releases good games on PS4, they will sell well, like all the huge sellers that we've seen lately on this console. 

Too bad that is not how executives think. They see their game selling bad on a system and their conclusion is one of two things.

1. The franchise is dead/caput, make no more of said game.

2. Our games don't sell well on that system, move to another system.

No where do they think, "hmm, if only we made the game better, or had less microtransaction woudl it sell better"

BTW, I heard that one of the big reasons for Worlds on consoles is because they feel that they can do microtransactions more on that system versus on handhelds. SO don't be surprised if we soon hear about some of that fun stuff closer to release. You know how WB ruined Shadow of War and NBA 2k18 is ruined by micro's.

Not always. Especially for some japanese developers that take pride in their work.

A good example is FFXIV. The original release was a travesty and really put a dent in their pride.  They wanted to show that they could make an acceptable game and redid the entire thing, despite the costs.



gabzjmm23 said:

really sad Japan numbers. I mean it is not that high. come on japanese people buy more console games. enough of mobile. :)

In fairness this is always one of the slowest periods of the year for hardware sales. 



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spurgeonryan said:
Capcom needs to bring fighting games back to Nintendo.
Switch would be a great home for them.

I actually think a good amount of Capcom fans will eventully own a Switch.  Not because they hate Sony or Microsoft but because a lot of the people that grew up on Capcom's biggest franchises up to, and including, the 6th gen (before they started their downward trend) are now adults that don't have the time to invest in traditional console gaming while the Switch sidesteps this problem by allowing adults to game wherever or whenever they have free time with console quality games.  In fact, I think a lot of genres that are supposedly dying out such as fighters, sidescrollers, platformers, JRPG's and horror games would have success on the Switch.



Nautilus said:

First of all what Im talking about a franchise which is about as easy to predict its sucess on a hybrid system as MH.MHW would sell gangbusters on the Switch.DW 9 is not a garantee by any means, and its developed by another company(Koei), which already has a mosuo game comming to the Switch that has a higher chance to appeal to that audience than DW 9(Which would be FE Warriors).

For DQ XI, its most likely because they already have the 3DS version as the portable option, so there wouldnt be the need to rush its release, for as much as this sucks.That in turns would maximize sales, because then you would have the pS4 version on a portable system some months later, which would make the 3DS owners double dip, instead of just jumping to the Switch version instead(My guess obviously).But even then, this goes against the first point you brought up, since DQ XI for Switch was announced before these versions released, and as far as I can see, it didnt canabilize the sales of these said versions.The same could be said for MHW(even though i actually agree with you that this way they will sell more, as shitty as this sounds).

And its not me that thinks porting is easy.Its the countless developers that make actual games that have said so.Of course that easy is relative, since it still take months to bring over the game, depending how big and ambitious said game is, but its nowhere near like bringing to the Wii U( a game it can handle).

I think quoted the wrong post.

anyway, MHW siwtch won't make the january release date. If PC can't how can you think switch version will make it. 

DW 9 is KT big game that will relase at the moment. DW 9 will release early next year but they announce dw8 instead. Why not dw 9 instead? From what I can see here it is not ready.

About DQxi I remember rwading an article that thy encountered a difficulty wih switch  version. That's the reason they focused with the 2 version that is ready. I will look for this article. Again switch version is not yet ready. 

And 3ds sales are underwhelming even SE said it was but they expect a legs but so far there is none. Announcing a switch version might have affect this. as for mh did you forgot about mhxx? Mhw killed it's hyped. Announcing a switch version now will limit it's sales potential. Better announce it later when mhw sales is slowing down.

The bottom line I am trying to make here is mhw switch (if there's one) is not yet ready. MHw is designed for home console. If they want to release mhw swicth  with the same date as other console there will be a delay and mhw won't make the january release. Imo switch will have it's own real mh but not at the moment.  Swich is not even 1 year when mhw will be release.