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Forums - Gaming - EU Commission Says Piracy Increases Legitimate Game Sales

 

Agree?

Pirates are scum! 24 24.00%
 
Pirates are sometimes scum! 26 26.00%
 
Emulation is awesome! 50 50.00%
 
Total:100
vivster said:
OdinHades said:
I can think of a whole bunch of games I only bought because I pirated the predecessors back when I was in school and had no money whatsoever.

Me too. I did pirate quite a few games back when I had no money. Games that I wouldn't have been able to buy anyway. Since then I have bought most of the good ones. Not even to play them but to give some support back to the developers.

I use ROMs of games to figure out titles that are interesting to me, and that I'll possibly pick up in the future.



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I think they are right, and there are many games announced for PC lately

something has to be done about movies/tv-series though

is the 0% music for real? guess it's because of streaming?



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

dark_gh0st_b0y said:
I think they are right, and there are many games announced for PC lately

something has to be done about movies/tv-series though

is the 0% music for real? guess it's because of streaming?

I wouldn't put too much value on any of the numbers. Especially music and movies live from merchandise. Though the problem of movies is inherent to the format. Out of all the entertainment mediums movies deliver the least amount of entertainment time so they have overall a very low value. Which means even people who can actually afford paying for it would just pirate if it's more convenient. Not much you can do about it other than going all in with merchandise.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Ka-pi96 said:
Literally just for games though? Seems a bit odd doesn't it?

People that read ebooks arnt as likely to go out and buy the physical copy once they have read it.

Its commonly read once and thats it.

I "know" that, it isnt always the case, sometimes users love a author so much that even afterwards they ll go out and get the physical copies to have laying around, or to support the author.

 

^ the same is true with movies.  Watch it once, and usally thats enough. It has to be a amasing movie for people to want to go out and buy a copy afterwards.

And honestly theres just to many crappy movies lately.

Plus even if you dont buy it, typically you could wait abit, and it would be avalible on streaming media like netflix/HBO ect.

So you incentive to go out and buy it afterwards is smaller.

 

 

Games are differnt.

Game piracy commonly isnt latest patch, cant update to newer patches, has bugs, has dial back home stuff, plus your missing out on dlc,... tons of things.

So a person may download a game try it, find they like it, and then go out and get the physical copy.



well, as for anything, the not so popular stuff benefits while the popular stuff loses.
the difference is that games have a much higher rate of actually turning to legit users than other media. you read a book see a movie, thats it. you download a song once and jut put it in a playlist. but games... updates, bugs, multiplayer DLC, and the fact that its something you play for a long time helps.



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An inconvenient truth for sure.



Nem said:
An inconvenient truth for sure.

Spend 100m on "denuvo" and 1 week lateron its cracked.

Waste of money, even if they reduced piracy abit, I bet it doesnt amount to them saving 100m on it.

This should make alot of game companies question weather they should spend alot of money on DRM.

(which again is like punishing legit customers, while pirates dont have to deal with it)

 

Best measure against piracy is to just make the game good, and support it for a long periode of time.

Those that pirate and enjoy the game, are then likely to go out and buy it.



This is how I got Diablo 3. I played Diablo 1 pirated on PS1, and Diablo 2 pirated on PC. My friends started to play Diablo 3 legally so I bought it to with the expansions.



vivster said:

I wouldn't put too much value on any of the numbers. Especially music and movies live from merchandise. Though the problem of movies is inherent to the format. Out of all the entertainment mediums movies deliver the least amount of entertainment time so they have overall a very low value. Which means even people who can actually afford paying for it would just pirate if it's more convenient. Not much you can do about it other than going all in with merchandise.

What? Unless your movie is called The Lord of the Rings or The Avengers or the musician is called Justin Bieber or something, you have absolutely no chance to live from merchandising. How much merchandise do you think a movie like Moonlight sold?

I also don't agree that movies deliver the least amount of entertainment time, I think that is very individual from person to person.



Yeah, I agree completely.I know countless people that pirate games now and then, but its also an active consumer of eletronic goods(In another words, they pirate now and then, but also buy games), and that usually happens when they get interested in the games they pirate, buying the sequel or ultimate edition down the road.

I mean, I used to do that too.Not much nowadays, but I used to pirate back when I had zero money, and if the game got my attention, I usually bought the next game in the franchise(Thats how I met and fell in love with the Zero Escape franchise for example).

The videogame industry is a different beast from all the other industries, and thats because of its uique appeal:interactiveness.I may never have said here out loud, but I always belived and always will that, at the very least emulation of old games(Read:at least games that are 5 to 10 years old) is benefitial to the industry.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1