So, I've seen a lot of reviewers for Xenoblade Chronicles games complain because they were in a level 10 area, and a level 70 monster came around and squished them like a bug. They always state how frustrating the experience can be, and that it isn't fair. Personally, I love things like this in games. It makes the game feel more alive and real. These bosses are purposefully overleveled as a gameplay element. Part of the game is being aware of your surroundings and making sure you aren't ambushed by high level monsters. The Etrian Odyssey series takes this concept to great heights with F.O.E.s, giant superbosses that hunt down your party, and must be avoided at all costs to complete a dungeon. Part of the fun of the game, is using stealth tactics to avoid being caught by these F.O.E.s until your party is at a higher level. Another example of the Superboss is the survival horror trope, where you must run from a monster that is invincible. Do you see people complaining about how Survival horror games have these unfair bosses? No. That's because everybody understands that those bosses aren't something to fight. The challenge is escaping them. It's part of the horror aspect of those games.













