By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Project Octopath Demo, meh

I guess thats the point of this beta.



Around the Network

So, after playing the demo and doing plenty of battles I cannot agree with OP's criticism.
I go for breaks and while they are in that state you charge up and use abilities for the most effiecent dmg output. Enemies have also a counter on how many hits they break. While having a lot of charging available you can use it to faster reduce the counter to get the break and fully charge the ability. For enemies which break on first hit, you use attacks which attack all enemies at once. Charging these one will also get rid of them very fast.
Also, this is pretty early in the game, so I expect more difficult battles.
I got the boss on my 2nd try because I forgot to heal for his charge attack. With 3 fully charged ability moves on break, he was down.

 

Also, you don't waste your charge on normal attacks if you can use an ability instead.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

RolStoppable said:
Mar1217 said:

That's actually what I wrote too. But I praised the hell out of this game for the rest !

Now, I wonder. Will the game come out in late 2018 or early 2018 ...

Why make such half-baked suggestions? Cutscenes should be skippable without having to view them once. It's so annoying to watch stuff or click through lots of text on an additional playthrough. It isn't hard to implement a button press that prompts a message that asks if the cutscene should be skipped; that way skipping by accident can't happen.

The game is scheduled for spring 2018. It's doubtful that any major changes are going to be made to the full game based on feedback to the demo, so a delay isn't likely.

This is what I put in the survey. I died fighting "Master" and had to mash through that cutscene before the battle again. If can skip cutscenes, then this game is basically what I've been waiting for since finishing Bravely Second.



Medisti said:
RolStoppable said:

Why make such half-baked suggestions? Cutscenes should be skippable without having to view them once. It's so annoying to watch stuff or click through lots of text on an additional playthrough. It isn't hard to implement a button press that prompts a message that asks if the cutscene should be skipped; that way skipping by accident can't happen.

The game is scheduled for spring 2018. It's doubtful that any major changes are going to be made to the full game based on feedback to the demo, so a delay isn't likely.

This is what I put in the survey. I died fighting "Master" and had to mash through that cutscene before the battle again. If can skip cutscenes, then this game is basically what I've been waiting for since finishing Bravely Second.

Yes, the option to skip cutscene would really help, also when dying in a battle, I would like the option to either do the battle again or start from the last save point. I don't think that is too much to ask. 



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Peh said:
Medisti said:

This is what I put in the survey. I died fighting "Master" and had to mash through that cutscene before the battle again. If can skip cutscenes, then this game is basically what I've been waiting for since finishing Bravely Second.

Yes, the option to skip cutscene would really help, also when dying in a battle, I would like the option to either do the battle again or start from the last save point. I don't think that is too much to ask. 

That's a really good idea, actually. :D



Around the Network

Cutscene skipping would help, especially for those bigger ones.

Gameplay, seems pretty good so far, I am hoping they have a better visual use of the Unreal engine besides the pretty backgrounds and effects some where down the line but besides that I am enjoying the game demo. The system takes a minute to fully get and if you only have one party member, fighting enemies with multiple weaknesses sucks if one doesn't have 1 or 2 hit break gauges but it works quite well and is fun at times. I can only hope the overall story and game structure winds up being their best game yet, becausee while Bravely Default and Second were very good, they both had their... issues that I hope this one doesn't repeat.



Haven't received any survey at all, skipping cutscenes should be added.



I disagree with the OP completely. It's easily one of the most charming games of the last decade and probably the one which makes me get a Switch, despite it seemingly coming to PC as well.

Both character's intros alone where touching and amazingly written. Beyond excited and totally surprised since I didn't expect that.

Tge battle systems seems totally fine and it's way too early to judge anyway since this demo is nothing more than the intro/tutorial anyway.



HintHRO said:
It's a Switch exclusive. So you have to like it even if you don't want to.

They said it's 'console exclusive' on Switch, which means it's come to PC and probably mobile as well.



Errorist76 said:
HintHRO said:
It's a Switch exclusive. So you have to like it even if you don't want to.

They said it's 'console exclusive' on Switch, which means it's come to PC and probably mobile as well.

Considering it is supposedly using the Unreal engine, that is quite possible yes... as to when that occurs time will tell.