So the big chosen partner for Nintendo this gen is Bethesda rather than Ubi. Would be interesting to see how those perform...
So the big chosen partner for Nintendo this gen is Bethesda rather than Ubi. Would be interesting to see how those perform...


KLAMarine said:
A handheld PS3 would be pretty sweet. |
I want more to be honest.
Thankfully the Switch is more powerful than a Playstation 3, the games are evidence of that.
| monocle_layton said: Fact that it'll be more optimized has me excited. The game definitely needs to be a Christmas game, as I expect it to be an instant classic like Breath of the Wild |
It's a great game. Instant classic though? Well. It's already been out for over a year on the majority of platforms.
If you don't know what to expect by now, well. Cats.
| StuOhQ said: Huge for the ecosystem of the Switch. Nintendo will have the most balanced library by far, with Nintendo do 1st party, quality 3rd party ports, and tons of indies. |
The big take-away news from all this is that... The Switch is running iD Tech 6. So any future titles using the game engine should get a Switch release.
The Switch will still miss out on multiplats, especially from big hitters from EA and Activision (Battlefield and Call of Duty.) but it's a good start, Switch needs Frostbite support so you get to experience titles like Battlefield, Ass Effect, Dragon Age and so on.

www.youtube.com/@Pemalite
Pemalite said:
I want more to be honest. |
Switch is certainly more versatile but hey, PS3 is a beloved platform so I consider vivster's post a compliment.
| Pemalite said:
The Switch will still miss out on multiplats, especially from big hitters from EA and Activision (Battlefield and Call of Duty.) but it's a good start, Switch needs Frostbite support so you get to experience titles like Battlefield, Ass Effect, Dragon Age and so on. |
If Switch can run Doom, I don't see why it couldn't run the current gen COD games. I suspect it's more an issue of how much Activision can be bothered.
| Cerebralbore101 said: There's a lot of games on PS4 that could be easily ported over to Switch. Persona 5, Ys VIII, Odin Sphere, Dragon Quest Builders, Yakuza 0, Yakuza Kiwimi. Switch isn't as powerful as the two main consoles, but it isn't a 360 or a PS3 either. There's a big difference between nearly no ram on PS3/360, and the 4GB ram on Switch. |
That's the point I made previously and why we should be thankful to Capcom. They pushed Nintendo to go from 2GB Switch memory to 4GB stating they needed it to port many of their games. Nintendo accepted this and I feel many of these ports wouldn't be possible if that decision hadn't been made. The Switch cpu resources are less than 360 and PS3 and graphics in portable mode are less powerful in raw performance although the feature set is better. However games like Skyrim on ps3 and 350 were constantly having to shuffle memory around to get the game working creating frame drops when under load etc. They even have greater memory bandwidth than Switch but that is no substitute for having more memory.
However saying that we haven't actually seen the final retail version of Skyrim on Switch so need to be cautious. It's quite possible the demonstration units we have seen had the Switch operating at docked performance level while portable hence the cables connected underneath. Bethesda may be hopeing to optimise to bring real portable performance to that level. I'm expecting it to be slightly dialed back for the retail version in portable mode.
On PC it has been possible to run Fallout 4 with only 2GB of memory with everything dialed back to very basic graphics. It doesn't even look as good as Fallout 3 on 360 or PS3. The frame rate is poor etc. If that can be achieved by tinkering I don't think there is any issue for making a version from the outset that can run using lower resolution textures and properly designed downgrades and then optimising performance for that console. The issue is always how much of a downgrade will it be.
https://www.youtube.com/watch?v=vQw5NM0zWcg
When you look at games that were designed for the later consoles but got cut down ports for the earlier consoles like Destiny the difference while obvious isn't game destroying.
https://www.youtube.com/watch?v=ZNxfcCWmn4o
Graphics can always be downgraded but if a game has very high cpu requirements then it becomes more tricky to port. However as both ps4 and xbox one never really pushed cpu resources and used low end Jaguar cores those consoles also have a big weakness compared to PC. Yes they are much more powerful than Switch in cpu resources but not anywhere near as powerful as they could have been. If I remember rightly the Switch CPU resources would have been about 2/3rds of PS4/Xbox one if they had matched the Nvidia Shield box using the same chipset but instead kept to a 1ghz limit making the performance somewhere between 1/3rd and 1/2 PS4/Xbox one cpu performance. Yes much lower but nowhere near the deficit between the previous generations GC/PS2 to Xbox 360/PS3.
The big difference really is its becoming clear many people want to play the same games on a portable as well as at home a completely different situation to wii u which just got downgraded ports with a huge list of disadvantages but no advantages. It makes sense to port to Switch commerically.

Not something I'm interested in, but more games are always nice.
Doom. Best game of 2016. Count me in for a double dip. Wolfenstien is a definite too.
| Cerebralbore101 said: There's a lot of games on PS4 that could be easily ported over to Switch. Persona 5, Ys VIII, Odin Sphere, Dragon Quest Builders, Yakuza 0, Yakuza Kiwimi. Switch isn't as powerful as the two main consoles, but it isn't a 360 or a PS3 either. There's a big difference between nearly no ram on PS3/360, and the 4GB ram on Switch. |
If they can port Doom and Wolfenstein 2 that are true next gen games, they can literally port any other PS4/XB1 game to Switch. Its not point only about more RAM, Switch CPU and GPU architecture are very modern and much closer to PS4/XB1 architecture than PS3/Xbox360, they support all modern features and engines.
bonzobanana said:
That's the point I made previously and why we should be thankful to Capcom. They pushed Nintendo to go from 2GB Switch memory to 4GB stating they needed it to port many of their games. Nintendo accepted this and I feel many of these ports wouldn't be possible if that decision hadn't been made. The Switch cpu resources are less than 360 and PS3 and graphics in portable mode are less powerful in raw performance although the feature set is better. However games like Skyrim on ps3 and 350 were constantly having to shuffle memory around to get the game working creating frame drops when under load etc. They even have greater memory bandwidth than Switch but that is no substitute for having more memory. However saying that we haven't actually seen the final retail version of Skyrim on Switch so need to be cautious. It's quite possible the demonstration units we have seen had the Switch operating at docked performance level while portable hence the cables connected underneath. Bethesda may be hopeing to optimise to bring real portable performance to that level. I'm expecting it to be slightly dialed back for the retail version in portable mode.
|
Lol, you still refuse to accept fact that Switch is noticeable stronger than PS3/Xbox360. It's not only point about 6-8x more RAM, but also fact that Switch ARM CPU is much modern and much more subtitle for modern games that ancient PS3 CPU even if PS3 CPU on paper has more strength (PS3 CPU has more strengnt even PS4/XB1 CPUs in some parts, you refuse to accept that PS3 CPU/GPU are around 10 years older tech/architecture compared to Switch ones), talking about GPU, GPU is stronger and much more capable even in handheld mode, not to mentione docked mode.
We already know that Skyrim is working on portable mode in 720p and there is not FPS drops, thats most likly 1080p in docked mode, and thats actualy based on Special version of Skyrim. In comparison, first version of Skyrim runs at 720p on PS3/Xbox360. Also you dont need to look only at Skyrim, look Minecraft, look at Fifa, look at other 3rd party games that also exist on PS3/Xbox360, you will see that they are working at higher resolution on Switch (in most cases 1080p vs 720p on PS3/Xbox360). Switch currently hardly has any game that runs at 720p (they are 900p-1080p in most cases), while over 95% PS3/Xbox 360 games were 720p, that fact also tells you what is difference in power, and devs yet need to start taking out most of Switch hardware.
Not interested in Doom, Wolfenstein is a PC game for me, but this is actually huge news! Let's see how they perform once they're released, given that these are two widely different games in a different genre, simply waiting to see how Skyrim performs isn't of much use, sales figures aren't likely to be the same either way.
Wow, Doom and Wolfenstein 2!!! That's quite unexpectedly, but this great for Switch in any case, two strong AAA games.
It seems that Bethesda is almost full on Switch, I personally need From Software.:)