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Cerebralbore101 said:
There's a lot of games on PS4 that could be easily ported over to Switch. Persona 5, Ys VIII, Odin Sphere, Dragon Quest Builders, Yakuza 0, Yakuza Kiwimi. Switch isn't as powerful as the two main consoles, but it isn't a 360 or a PS3 either. There's a big difference between nearly no ram on PS3/360, and the 4GB ram on Switch.

If they can port Doom and Wolfenstein 2 that are true next gen games, they can literally port any other PS4/XB1 game to Switch. Its not point only about more RAM, Switch CPU and GPU architecture are very modern and much closer to PS4/XB1 architecture than PS3/Xbox360, they support all modern features and engines.

 

 

bonzobanana said:
Cerebralbore101 said:
There's a lot of games on PS4 that could be easily ported over to Switch. Persona 5, Ys VIII, Odin Sphere, Dragon Quest Builders, Yakuza 0, Yakuza Kiwimi. Switch isn't as powerful as the two main consoles, but it isn't a 360 or a PS3 either. There's a big difference between nearly no ram on PS3/360, and the 4GB ram on Switch.

That's the point I made previously and why we should be thankful to Capcom. They pushed Nintendo to go from 2GB Switch memory to 4GB stating they needed it to port many of their games. Nintendo accepted this and I feel many of these ports wouldn't be possible if that decision hadn't been made. The Switch cpu resources are less than 360 and PS3 and graphics in portable mode are less powerful in raw performance although the feature set is better. However games like Skyrim on ps3 and 350 were constantly having to shuffle memory around to get the game working creating frame drops when under load etc. They even have greater memory bandwidth than Switch but that is no substitute for having more memory. 

However saying that we haven't actually seen the final retail version of Skyrim on Switch so need to be cautious. It's quite possible the demonstration units we have seen had the Switch operating at docked performance level while portable hence the cables connected underneath. Bethesda may be hopeing to optimise to bring real portable performance to that level. I'm expecting it to be slightly dialed back for the retail version in portable mode.

 

Lol, you still refuse to accept fact that Switch is noticeable stronger than PS3/Xbox360. It's not only point about 6-8x more RAM, but also fact that Switch ARM CPU is much modern and much more subtitle for modern games that ancient PS3 CPU even if PS3 CPU on paper has more strength (PS3 CPU has more strengnt even PS4/XB1 CPUs in some parts, you refuse to accept that PS3 CPU/GPU are around 10 years older tech/architecture compared to Switch ones), talking about GPU, GPU is stronger and much more capable even in handheld mode, not to mentione docked mode.

We already know that Skyrim is working on portable mode in 720p and there is not FPS drops, thats most likly 1080p in docked mode, and thats actualy based on Special version of Skyrim. In comparison, first version of Skyrim runs at 720p on PS3/Xbox360. Also you dont need to look only at Skyrim, look Minecraft, look at Fifa, look at other 3rd party games that also exist on PS3/Xbox360, you will see that they are working at higher resolution on Switch (in most cases 1080p vs 720p on PS3/Xbox360). Switch currently hardly has any game that runs at 720p (they are 900p-1080p in most cases), while over 95% PS3/Xbox 360 games were 720p, that fact also tells you what is difference in power, and devs yet need to start taking out most of Switch hardware.