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Forums - Nintendo - L.A. Noire will cost more on Switch than Ps4 and Xbox One

Nuvendil said:
Also consider this: the PS3 used more expensive physical media AND was a gigantic pain in the ass to develop for and yet price parity was never, to my knowledge, an issue. So why now? Why now is it an issue? Could it be because developers didn't feel they could get away with it on PS3 and now feel they can on Switch? Of course not, these companies are run by saints.

Good point.



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I work for a big reseller company (software / hardware / IT services) and anyone that thinks the technology behind the Switch's carts costs $10 more than a blu-ray disk to manufacture doesn't know what he's talking about.



"The strong do what they can and the weak suffer what they must" - Thoukydides

Ridiculous!

If third party publishers want to make more money on Nintendo systems then they should just do like Nintendo and never lower prices.



Uh...from what I understand it's going to be an inferior port without any graphical enhancements (contrary to PS4 XboXOne), so why should we have to pay more again?

I don't believe for a second that this has anything to do with the cartidges. That seems to be more of a convienient excuse than anything else at this point.

I mean we KNOW that Rockstar is biased against Nintendo. They (justafiably or not) hold a grudge against them, so they're trying to charge more for an inferior version in order to justify not bringing any more ports over after mediocre sales, then? I usually never think that companies could be that stupid or that petty, but seeing that entire consoles lifes were started out of pettyness, I'd say it's not out of the realm of possibility.



Lol, 16-32GB flash memory cant cost $10 more than blu ray, Switch carts hardly cost more than $2-3 when they are both in millions directly from manufacturer.
Maybe they also charging fact that Switch has two totally different versions of game, full handheld and full home console versions of game.

At end, higher price point seems thats combination of few factors, fact that flash memory Switch carts cost a little more than blu ray, fact that Switch has home console and handheld versions of game, point they think Switch version of games is more risky in terms of gaining profit, so instead pricing same price and go on actually lower profit compared to XB1/PS4, they will actually go with biggest profit on evre sold copy game on Switch.



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I'm not phased in the least by this. A portable version on a cartridge costs morw to produce (and is honestly worth more to me). Glad to be getting the game, and will be a Day One fore me.



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Maybe the cost of being published by Nintendo.



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shikamaru317 said:
Dyllyo said:
They already made their money back from Sony and Microsoft, I guess?

What I don't get is that it will be 4K on PS4 and Xbox, but not the Switch.

You are surprised that a game that was 720p on 360/PS3 can't run at 4K on Switch, which has lower specs than 360/PS3 in handheld mode and only slightly higher specs than 360/PS3 in console mode?

Also, LA Noire is only 4k on XB1 X and PS4 Pro, not on the base models, it's 1080p native on the base models. 

Hã? How specs in the same device can change? 

If you're mentioning performance, considering  the Skyrim on Switch, it looks like you're taking these statements out of your ass.



 

 

We reap what we sow

Nuvendil said:
RolStoppable said:

You are comparing Switch game cards which are read-only to storage that is rewriteable. It should go without saying that rewriteable space is much more expensive.

Not to mention flash drives are generally faster.  A Switch card is a hair slower than the internal NAND storage.  Which is on par, roughly, with a 5200 RPM hard drive.  That's not fast.

Also, $5 IS a me being pretty steep and high in my estimates.  If we assume $5 to produce a flash drive of 32 gigs that sells for $10, that is going to put their margins at 25% or less when all factors come in.  I'm being quite generous to those arguing the costs are high.  The reality is, I doubt the production cost goes up that high and thats before factoring in, as you said, differences between MROM costs and rewritable flash storage.

As for why not bigger, well several factors.  One is not wanting games to bloat to sizes 2 or 3 times the size of the Switch's internal storage.  Another is 32 may have been the limit before it did become prohibitive.  If costs are $4 to $5 at 32, if we assume linear cost increases (not always a safe bet), then you hit $8 to $10 at 64 which is getting pretty serious.

As for the internal storage of Switch, I imagine that was a cost cutting measure to avoid selling at a loss.  I fully expect that to be adressed with future SKUs.  Could be a hardware refresh with more storage or they do the 3DS thing of packing in SD cards which could be a good solution since they just struck a deal with SanDisk and allows greater flexibility in how fast and how much they expand storage out of the box without touching the actual fabrication process.

And also consider this: if the Game Cards are so crushingly expensive, shouldn't Sonic Forces be more expensive?  It's launching at $40.  At $40, if it is on 32 and 32 is $8 to $9 more than what a PS4 disc is, that means Sega is making literally a couple of bucks per unit sold.  If it is on a 16 gig - probably more accurate - you are still looking at an increase in costs that likely eats up 40% of their profits, you think Sega would just eat that?  Same with the $60 games.  A $5 to $9 increase in costs is eating 25% to 33% of profits.  You think Bethesda would eath that?  Or T2?  Just saying, even setting aside the vagueness of memory costs, there's a logicsl disconnect here.  And none of the scenarios proposed represent a $10 difference in cost to put the game on the shelf.  So the $10 increase in price we've seen seems to be a number chosen purely of habit.

And worth pointing out, LA Noire is the first and to my knowledge only game to do this $10 increase shtick that actually will be on the fabled 32 GB card.  So there's reason to be skeptical of this.  Unless we believe the 32 GB card costs markedly MORE than $10 and the 16 GB costs $10 which would be insane.

You also need to factor in the high cost of creating the template for mrom. Which is probably why smaller games with less expected sales have a relatively higher markup per GB than something like LA Noire. And sure, rounding up or down is likely to happen as well.



That's what happens when you don't use the most popular format for video games. I guess that's the price of being different.