| VGPolyglot said: I believe (don't quote me on this) that it was the same situation for the PS1 and N64, with the N64 games being more expensive. |
I'm quoting you just to spite you
I am Iron Man
| VGPolyglot said: I believe (don't quote me on this) that it was the same situation for the PS1 and N64, with the N64 games being more expensive. |
I'm quoting you just to spite you
I am Iron Man
| Nuvendil said: Also consider this: the PS3 used more expensive physical media AND was a gigantic pain in the ass to develop for and yet price parity was never, to my knowledge, an issue. So why now? Why now is it an issue? Could it be because developers didn't feel they could get away with it on PS3 and now feel they can on Switch? Of course not, these companies are run by saints. |
Yes but it wasn't prohibitively more expensive, it still costed just cents and not dollars to produce blu-ray discs plus quite a few AAA games on the X360 came on multiple discs so that also closed the gaps too ...
Developers aren't trying to get away with anything, their trying to find a solution where the platform manufacturer forced prohibitively expensive media on them just like the N64 days ...
The Switch is the best version so it makes sense that it would cost more.
Not sure why this game is getting re-released now. The PS3 version is $5 and still perfectly playable.


Can't say I have much of an interest in the game itself, but the higher price on the Switch could be a combination of several different factors influencing it. The physical medium is just one aspect, in addition Nintendo may be asking for slightly higher licensing fees compared to the competition as the platform holder (this is just speculation though), and it could be that porting the game to the system may require some additional work, which might be behind the price difference as well.
My question is... Will digital cost the same price? If so... Now that's the real nonsense right there...
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twintail said:
Probably. Price parity and also digital they would make higher profit.
Without specific details on what publishers are/ were being charged and whether there are any subsidised costs, how do you know? maybe you are right, but unless you have actual proof on these issues, its just baseless accusations. |
The dev costs is a fact. Blue Rays are more costly, that is a fact. Sony could have eaten the cost but honestly, I highly, highly doubt that.
fatslob-:O said:
Yes but it wasn't prohibitively more expensive, it still costed just cents and not dollars to produce blu-ray discs plus quite a few AAA games on the X360 came on multiple discs so that also closed the gaps too ... Developers aren't trying to get away with anything, their trying to find a solution where the platform manufacturer forced prohibitively expensive media on them just like the N64 days ... |
Blue Rays at the time did cost dollars more. It was still not prohibitive. Btu this is not the same situation either. These are NOT comparable to the N64 Game Pak. They are just flash chips. They are not even that fast or that high capacity. They are not prohibitively expensive.
| Dyllyo said: What I don't get is that it will be 4K on PS4 and Xbox, but not the Switch. |
Either you don't know what L.A. Noire is or you're not familiar with the Switch.

Nuvendil said:
This is a flash chip, not an old school cart. I assure you the difference between a high capacity blue ray and a MROM chip is not $10. Even the 32 gig isn't. Even if we buy into the line companies put out that there's no good margins in flash drives (mostly bs btw, they wouldn't be in the business if the money wasn't there), I would still peg the actual cost of a 32 gig Game Card at $5, I believe $3 over a PS4 blue ray disc. The specific $10 figure is frankly a matter of habit on the part of devs as well as capitalizing on the fact people think carts=super expensive. Also, likely bracing for lower sales vs PS4, wanting bigger margins to offset lower volume. Of course, this move guarantees lower volume so yeah, self fulfilling prophecy thinking. |
I think your figures for cartridges cost are too low but don't have any concrete info to back that up. Where you are and how much do usb memory sticks cost with 32GB of flash memory, many of those are manufactured at very high volumes. Macronix have to make lower volumes of game cartridges and these game cartridges have a non standard interface and the cartridges have to be programmed with the game itself. I would of guessed about $10 for a 32GB cartridge or possibly a bit more. If 32GB of flash memory really is only $5 why are we stuck with only 32GB in the Switch? Maybe a 128GB Switch is incoming if flash memory really has fallen to very low prices. Strangely I'm normally the one stating components are actually cheaper to make than many others believe. It's nice to actually be on the other side for a change.

its 4k on ps4 pro and xbox one X........not 4k on regular xbox one and regular ps4