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Forums - Sales - Media Create/Famitsu/Dengeki - 28th Aug - 3rd Sep 2017

Kresnik said:
Symbios63 said:

User bases

Vita : 5.696.448 (45%), Switch : 1.578.036 (12.5%), PS4 : 5.276.853 (42%)

NoA2 FW sales

Vita : 7168 (24%), Switch (15%) : 4463, PS4 : 18207 (61%)

I don't think you chose the best example to illustrate your point here. Switch number are pretty much as expected based on total NoA2 sales and user bases.

One Piece Unlimited World Red on Switch outsold the PS4 version. But that never happened right, because PS4 has more consoles sold?

Attach ratios hold very little value - especially for games that are going to sell < 100k. If this was a new Monster Hunter game that needed a 4m userbase then it would be a different story, but it's not, this is a niche game that only needs a few tens of thousands of people to buy it.

People only use this kind of argument when they have an agenda to push or want to do damage limitation lol.

Lol, I put few numbers in a post and I am accused of damage control and agenda pushing. 

Well, sorry but no, I have no agenda on the matter and I just wrote something that made sense to me. I kind of understand from your answer that I may be wrong, so be it ! I still believe that there are people in Japan that would have bought this game on Switch but have not been lucky enough to buy one so far...(this is where user base may be of importance) Or are you telling me that every "NoA2 friendly" gamers that want a switch have one already ? Based on what ? I mean, they may represent very few people but we don't know about that so far.

Anyway, with a game selling that bad overall, drawing conclusions on why a developer should stop working with a hardware manufacturer seems a bit much to me. Or based on your One Piece example, should every One Piece game to come be released on switch ?

By the way, I never said that user base is the only parameter of importance but just that it is strange to describe those specific game sales as "Nintendo audience clearly demonstrated its disdain" when they are pretty much what one would expect based on the game total sales and respective userbase.

I know some games will sell more on a platform or on another regardless of userbase. NoA2 sales are just IMO a very bad example of this.



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Symbios63 said:

Lol, I put few numbers in a post and I am accused of damage control and agenda pushing. 

Well, sorry but no, I have no agenda on the matter and I just wrote something that made sense to me. I kind of understand from your answer that I may be wrong, so be it ! I still believe that there are people in Japan that would have bought this game on Switch but have not been lucky enough to buy one so far...(this is where user base may be of importance) Or are you telling me that every "NoA2 friendly" gamers that want a switch have one already ? Based on what ? I mean, they may represent very few people but we don't know about that so far.

Anyway, with a game selling that bad overall, drawing conclusions on why a developer should stop working with a hardware manufacturer seems a bit much to me. Or based on your One Piece example, should every One Piece game to come be released on switch ?

By the way, I never said that user base is the only parameter of importance but just that it is strange to describe those specific game sales as "Nintendo audience clearly demonstrated its disdain" when they are pretty much what one would expect based on the game total sales and respective userbase.

I know some games will sell more on a platform or on another regardless of userbase. NoA2 sales are just IMO a very bad example of this.

I didn't really take any heed with what Ryuzaki was saying to be honest, I'm simply responding to your post.

I'm sorry if it came across a bit harsh, but I'm just sick to death of people using the attach ratio argument to justify things. It's a really terrible metric to measure anything because niche software does not scale with userbases beyond a certain point. Big releases do; small releases don't. And attach ratios are only ever used when consoles are in their early stages and don't have a big userbase as justification of "well it'll get better once they sell more consoles!" even though plenty of early games sell well because a console is in its early stages with a lack of alternative software available.

FYI, my stance on the matter is that NoA2's Japanese sales don't matter at all in the grand scheme of things. Koei-Tecmo will be looking to western sales for whether to continue with Gust games on the platform, just like how Nippon ichi committed to the platform despite Disgaea 5 bombing domestically; because it did so well overseas to make up for it.

Eventually, Switch will absorb more of the type of gamer that Gust target just naturally as Vita declines further. Whether that's still viable domestically I have no idea, but if they're making up for it overseas then I'm sure they won't care.



Another huge discrepancy. It could be Famitsu adjusting their numbers or MC for Switch and Splatoon 2.

NSW - 32,857
Splatoon 2 -38.203

DQXI 3DS- 30.671
DQXI PS4 -16.038
NoA 2 PS4 - 20.982
NoA Vita - 9.544
Etrian - 34.435



So my thoughts on this week.

Delighted everybody's golf did 100k+ physical. Hopefully it has legs.

Good to see ps4 selling 26k. No big release for a while now so hopefully the ps4 baseline doesn't drop too much.



Kerotan said:
So my thoughts on this week.

Delighted everybody's golf did 100k+ physical. Hopefully it has legs.

Good to see ps4 selling 26k. No big release for a while now so hopefully the ps4 baseline doesn't drop too much.

I was waiting all week for your analysis.



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Kresnik said:
Symbios63 said:

Lol, I put few numbers in a post and I am accused of damage control and agenda pushing. 

Well, sorry but no, I have no agenda on the matter and I just wrote something that made sense to me. I kind of understand from your answer that I may be wrong, so be it ! I still believe that there are people in Japan that would have bought this game on Switch but have not been lucky enough to buy one so far...(this is where user base may be of importance) Or are you telling me that every "NoA2 friendly" gamers that want a switch have one already ? Based on what ? I mean, they may represent very few people but we don't know about that so far.

Anyway, with a game selling that bad overall, drawing conclusions on why a developer should stop working with a hardware manufacturer seems a bit much to me. Or based on your One Piece example, should every One Piece game to come be released on switch ?

By the way, I never said that user base is the only parameter of importance but just that it is strange to describe those specific game sales as "Nintendo audience clearly demonstrated its disdain" when they are pretty much what one would expect based on the game total sales and respective userbase.

I know some games will sell more on a platform or on another regardless of userbase. NoA2 sales are just IMO a very bad example of this.

I didn't really take any heed with what Ryuzaki was saying to be honest, I'm simply responding to your post.

I'm sorry if it came across a bit harsh, but I'm just sick to death of people using the attach ratio argument to justify things. It's a really terrible metric to measure anything because niche software does not scale with userbases beyond a certain point. Big releases do; small releases don't. And attach ratios are only ever used when consoles are in their early stages and don't have a big userbase as justification of "well it'll get better once they sell more consoles!" even though plenty of early games sell well because a console is in its early stages with a lack of alternative software available.

FYI, my stance on the matter is that NoA2's Japanese sales don't matter at all in the grand scheme of things. Koei-Tecmo will be looking to western sales for whether to continue with Gust games on the platform, just like how Nippon ichi committed to the platform despite Disgaea 5 bombing domestically; because it did so well overseas to make up for it.

Eventually, Switch will absorb more of the type of gamer that Gust target just naturally as Vita declines further. Whether that's still viable domestically I have no idea, but if they're making up for it overseas then I'm sure they won't care.

Ok, i thought you were partly talking about Ryuzaki's post as my post was a response to his.

Anyway, no problem here, I understand your point about attach ratio. I still stand by the fact (it would be no fun otherwise) that the whole gust audience planning to get a switch may not be here right now due to stock problems (and because this audience is probably not the most likely to jump on a nintendo system at launch).

The fact that NoA2 is one of the very few jRPG available on the system may be going against my claim, I agree ("may be" because lack of alternative may increase "random" sales while lack of RPGs might be a reason for Gust audience not to be here yet).

Anyway we will have to wait for a better seller to see if those kind of games, while going multiplat, do that much worse on switch. And yeah, your last paragraph is more or less my point so I agree.



NoCtiS_NoX said:
Another huge discrepancy. It could be Famitsu adjusting their numbers or MC for Switch and Splatoon 2.

NSW - 32,857
Splatoon 2 -38.203

DQXI 3DS- 30.671
DQXI PS4 -16.038
NoA 2 PS4 - 20.982
NoA Vita - 9.544
Etrian - 34.435

Yeah. Last week:

MC Switch: 70k

Famitsu Switch: 85k 



Pocky Lover Boy! 

Dragon Quest dropped off faster than I expected, but it sure sold amazingly so far.



Symbios63 said:
ryuzaki57 said:

User bases

Vita : 5.696.448 (45%), Switch : 1.578.036 (12.5%), PS4 : 5.276.853 (42%)

NoA2 FW sales

Vita : 7168 (24%), Switch (15%) : 4463, PS4 : 18207 (61%)

I don't think you chose the best example to illustrate your point here. Switch number are pretty much as expected based on total NoA2 sales and user bases.

Sorry but the user base argument isn't telling absolute truth. Look, if the user base is directly linked to sales figures, then why did NoA2 PS4 sell half of the first one, released when PS4 user base was much lower? Why did this week's Etrian Odyssey sell so much less than past episodes while 3DS user base is at its zenith? Why did NoA2 Switch sell 10 times less than NoA1 did on PS4 when PS4 user base was more or less equivalent to Switch's now?

Besides, how do you know the 5m Vita user base is 100% active users? It's an old system, it surely has much less active users now, while Switch is recent and probably every switch owner is using it.

See, there is no linear mathematical link between user base and sales figures, there are so many more more important factors.

hiska-kun said:
ryuzaki57 said:

So Switch is the one to blame for subpar graphics and not Vita that also has a version and it's inferior than Switch.

Blue Reflection had a Vita version and yet has shown the best graphics ever for Gust on PS4. Therefore, Switch is naturally the culprit. The time wasted to develop the Switch version from scratch is as much time not used to do their best on the PS4 version. 

Kresnik said:

Eventually, Switch will absorb more of the type of gamer that Gust target just naturally as Vita declines further.

No, PS4 has more chance to absorb the waning Vita sales (trophies, brand loyalty)



guiduc said:
Kerotan said:
So my thoughts on this week.

Delighted everybody's golf did 100k+ physical. Hopefully it has legs.

Good to see ps4 selling 26k. No big release for a while now so hopefully the ps4 baseline doesn't drop too much.

I was waiting all week for your analysis.

Its been only 1 day though :p