Kresnik said:
One Piece Unlimited World Red on Switch outsold the PS4 version. But that never happened right, because PS4 has more consoles sold? Attach ratios hold very little value - especially for games that are going to sell < 100k. If this was a new Monster Hunter game that needed a 4m userbase then it would be a different story, but it's not, this is a niche game that only needs a few tens of thousands of people to buy it. People only use this kind of argument when they have an agenda to push or want to do damage limitation lol. |
Lol, I put few numbers in a post and I am accused of damage control and agenda pushing.
Well, sorry but no, I have no agenda on the matter and I just wrote something that made sense to me. I kind of understand from your answer that I may be wrong, so be it ! I still believe that there are people in Japan that would have bought this game on Switch but have not been lucky enough to buy one so far...(this is where user base may be of importance) Or are you telling me that every "NoA2 friendly" gamers that want a switch have one already ? Based on what ? I mean, they may represent very few people but we don't know about that so far.
Anyway, with a game selling that bad overall, drawing conclusions on why a developer should stop working with a hardware manufacturer seems a bit much to me. Or based on your One Piece example, should every One Piece game to come be released on switch ?
By the way, I never said that user base is the only parameter of importance but just that it is strange to describe those specific game sales as "Nintendo audience clearly demonstrated its disdain" when they are pretty much what one would expect based on the game total sales and respective userbase.
I know some games will sell more on a platform or on another regardless of userbase. NoA2 sales are just IMO a very bad example of this.














