| Symbios63 said:
Lol, I put few numbers in a post and I am accused of damage control and agenda pushing. Well, sorry but no, I have no agenda on the matter and I just wrote something that made sense to me. I kind of understand from your answer that I may be wrong, so be it ! I still believe that there are people in Japan that would have bought this game on Switch but have not been lucky enough to buy one so far...(this is where user base may be of importance) Or are you telling me that every "NoA2 friendly" gamers that want a switch have one already ? Based on what ? I mean, they may represent very few people but we don't know about that so far. Anyway, with a game selling that bad overall, drawing conclusions on why a developer should stop working with a hardware manufacturer seems a bit much to me. Or based on your One Piece example, should every One Piece game to come be released on switch ? By the way, I never said that user base is the only parameter of importance but just that it is strange to describe those specific game sales as "Nintendo audience clearly demonstrated its disdain" when they are pretty much what one would expect based on the game total sales and respective userbase. I know some games will sell more on a platform or on another regardless of userbase. NoA2 sales are just IMO a very bad example of this. |
I didn't really take any heed with what Ryuzaki was saying to be honest, I'm simply responding to your post.
I'm sorry if it came across a bit harsh, but I'm just sick to death of people using the attach ratio argument to justify things. It's a really terrible metric to measure anything because niche software does not scale with userbases beyond a certain point. Big releases do; small releases don't. And attach ratios are only ever used when consoles are in their early stages and don't have a big userbase as justification of "well it'll get better once they sell more consoles!" even though plenty of early games sell well because a console is in its early stages with a lack of alternative software available.
FYI, my stance on the matter is that NoA2's Japanese sales don't matter at all in the grand scheme of things. Koei-Tecmo will be looking to western sales for whether to continue with Gust games on the platform, just like how Nippon ichi committed to the platform despite Disgaea 5 bombing domestically; because it did so well overseas to make up for it.
Eventually, Switch will absorb more of the type of gamer that Gust target just naturally as Vita declines further. Whether that's still viable domestically I have no idea, but if they're making up for it overseas then I'm sure they won't care.







