Symbios63 said:
User bases Vita : 5.696.448 (45%), Switch : 1.578.036 (12.5%), PS4 : 5.276.853 (42%) NoA2 FW sales Vita : 7168 (24%), Switch (15%) : 4463, PS4 : 18207 (61%) I don't think you chose the best example to illustrate your point here. Switch number are pretty much as expected based on total NoA2 sales and user bases. |
Sorry but the user base argument isn't telling absolute truth. Look, if the user base is directly linked to sales figures, then why did NoA2 PS4 sell half of the first one, released when PS4 user base was much lower? Why did this week's Etrian Odyssey sell so much less than past episodes while 3DS user base is at its zenith? Why did NoA2 Switch sell 10 times less than NoA1 did on PS4 when PS4 user base was more or less equivalent to Switch's now?
Besides, how do you know the 5m Vita user base is 100% active users? It's an old system, it surely has much less active users now, while Switch is recent and probably every switch owner is using it.
See, there is no linear mathematical link between user base and sales figures, there are so many more more important factors.
hiska-kun said:
So Switch is the one to blame for subpar graphics and not Vita that also has a version and it's inferior than Switch. |
Blue Reflection had a Vita version and yet has shown the best graphics ever for Gust on PS4. Therefore, Switch is naturally the culprit. The time wasted to develop the Switch version from scratch is as much time not used to do their best on the PS4 version.
| Kresnik said: Eventually, Switch will absorb more of the type of gamer that Gust target just naturally as Vita declines further. |
No, PS4 has more chance to absorb the waning Vita sales (trophies, brand loyalty)










