Kresnik said:
I didn't really take any heed with what Ryuzaki was saying to be honest, I'm simply responding to your post. I'm sorry if it came across a bit harsh, but I'm just sick to death of people using the attach ratio argument to justify things. It's a really terrible metric to measure anything because niche software does not scale with userbases beyond a certain point. Big releases do; small releases don't. And attach ratios are only ever used when consoles are in their early stages and don't have a big userbase as justification of "well it'll get better once they sell more consoles!" even though plenty of early games sell well because a console is in its early stages with a lack of alternative software available. FYI, my stance on the matter is that NoA2's Japanese sales don't matter at all in the grand scheme of things. Koei-Tecmo will be looking to western sales for whether to continue with Gust games on the platform, just like how Nippon ichi committed to the platform despite Disgaea 5 bombing domestically; because it did so well overseas to make up for it. Eventually, Switch will absorb more of the type of gamer that Gust target just naturally as Vita declines further. Whether that's still viable domestically I have no idea, but if they're making up for it overseas then I'm sure they won't care. |
Ok, i thought you were partly talking about Ryuzaki's post as my post was a response to his.
Anyway, no problem here, I understand your point about attach ratio. I still stand by the fact (it would be no fun otherwise) that the whole gust audience planning to get a switch may not be here right now due to stock problems (and because this audience is probably not the most likely to jump on a nintendo system at launch).
The fact that NoA2 is one of the very few jRPG available on the system may be going against my claim, I agree ("may be" because lack of alternative may increase "random" sales while lack of RPGs might be a reason for Gust audience not to be here yet).
Anyway we will have to wait for a better seller to see if those kind of games, while going multiplat, do that much worse on switch. And yeah, your last paragraph is more or less my point so I agree.








