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Forums - Gaming - Why is there no such thing as luxury gaming?

This is why I love video games.



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$60 games + $20-$40 season passes + $15 extra DLC + $120 gameless collectors edition + $Infinite microtrasations = Luxury gaming.

It's been right under your nose the whole time.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

Luxury gaming in my opinion would be A fully loaded PC, with gaming furniture multiple tvs (which includes all of the console platforms).



I would say what's the point?

Even if there was a $5000 console, it would be the developers job to make use of the available power, but why should they? It would please only a few people and in return cost a bunch of money.

Remember how long Crysis was the best looking game available. It was because Crytek really pushed PC hardware and tried to make a game for the few that had a monster of a PC back then. No one else was doing that the years after, because it wasn't a financially viable option.



KBG29 said:
VGPolyglot said:

How? It'd be enormously expensive to make games on the exteme end, with a much more limited market.

There would be very little additional cost in game development. The games would be identical to the base model consoles, but they would be able to run at higher resolution and higher frame rates, with better post processing effects.

Games are built with much higher quality assets and effects than we see in the end game. The develolers spend a lot of time tuning back effects to meet performance requirements. With a luxury level console, it would have the brute force to produce results much closer to the reference material, and perform much higher levels of post.

On the Hardware side, they can sell at a massive profit per unit, just like we see with other premium devices. With everything being built on standard hardware, the R&D cost would be extreamly low. It is basically just a beefier version of whaf is already available, just at lower yeilds, which drives up the cost. 

But why would developers realistically want to do this? It'd mainly benefit the console manufacturers, as they could make a lof of profit per console, but I don't see developers starting to sell their games for hundreds of dollars.