Nuvendil said:
Audio is one of the biggest culprits of unneeded bloat. I remember when Titanfall came out and it was 50GB and had 30GB of audio. Keep in mind it had a limited soundtrack AND limited dialogue cause there's no singleplayer campaign. |
Yeah it just baffles me how bloated some games are, even ones with relatively little content seem to routinely breach the 50GB mark these days. Do devs just not bother with compression any more?