DonFerrari said: I find it terribly funny of how people are over defensive of Dark Soul and similar games "difficult modes". No one is mandated to play on the easier modes and in several games the developer say what is the version that better show their vision. Having a dumb mode for less capable people won't impair your own fun. Unless as you guys pointed out the game is so bland and boring on it's own that if striped of its hard mode it would be a pile of **** and you don't want people that don't appreciate the hard part. You guys are sounding just like old players elitists that love to say "game nowadays are too easy". And say that back in the time if you died you had to start again or any other harsh penalty. Guess what? You can do that by yourself in any game... let's say you choose to play Uncharted 2 on Brutal, make it even more challenging by if you die even once you start over again or even better, if you take any bullet you start again. Don't take out other people enjoyment just to satisfy your ego, you can do that by challenging yourself instead of fucking other people. |
Right, so this kind of thing showcases a gross misunderstanding for what difficulty actually is in video games and why difficulty modes can actually be a problem.
Your understandable issue is that you've learned that difficulty is something as inconsequential to a gaming experience as something like resolution, largely because it's been treated as such by so many games and you've been conditioned because of that. You think it's about ego. It isn't. That's where the disconnect lies, because difficulty is not a badge of honor. With Dark Souls for example, not only do I not think it should be made easier, but I don't think it should be made harder either. Not on the first play through.
What you fail to understand is that in an interactive media like a video game, difficulty is fundemental to the way a player experiences a world. As integral as dialog, setting, color pallet, and story. Changing any one of these things fundementally impacts the way a player experiences the world, and that's my problem with difficulty modes in certain games.
You've probably heard of the very pretentious term "ludonarrative dissonance." If you haven't, it's meant to describe a disconnect a player can feel when what is being experienced mechanically conflicts with the story being told. The problem with lowering the difficulty in a game like Dark Souls is that it creates disonance where there was none, which makes for an objectively inferior experience.
Difficulty is as integral part of the story in video games as shot composition is in movies. Again, games are an interactive media. What sets them apart from every other media is that players have presence. You're aren't a voyeur looking at someone else's experience - you're experiencing something yourself. Because of that, video games have the unique ability to comminicate adversity in a way that literally no other form of media can.
When you are saying you want to play a game on easy because you don't have the time or because maybe the game demands a higher skill level than you currently possess or worst of all because you just want to experience the story, what you're essentially doing is robbing that game of its ability to communicate a fundementally and exclusively unique aspect of video games. In which case, again, watch a let's play.
You may think this is an elitist attitude, and hell maybe it is, but on the contrary what you're asking for is coming from an extremely entitled attitude. You're asking for a game to compromise itself to conform to your schedule. A common rebuttle is a player should be able to sculpt their own experience, but the truth is you absolutely shouldn't.
You shouldn't be given free reign to do anything that compromises the core experience on the first playthrough. In the same way that you shouldn't be able to adjust difficulty in a game like Dark Souls, you also shouldn't be able to play as a giant pink dildo the entire game, or play with all of the dialog changed to cave speak so that it's easier to understand.
In the same way that Shakespeare shouldn't be simplified in language because a core aspect of his work is how he uses language to communicate things that simply could not be communicated with more simple writing, neither too should Dark Souls. If that makes you angry, you're being entitled. Art demands a giving artist and a giving audience. Miyazaki put in the work to craft a compelling and complex experience that demands reciprocated work from his audience.
If you don't want to put in that work to experience his games, that's perfectly fine. Here's the thing though, you don't need to play the game. With Shakespeare, you don't need to experience his writing. It's not incumbant upon anyone to allow for everyone to comfortably experience their work. There's no shame in playing something easier or reading something simpler. Not everything is made for everyone, and not everything needs to be experienced by everyone. If you don't have the time to play something like Dark Souls, there's no shame in putting it off until later. There are plenty of shorter, compelling games. There are plenty of easier, compelling games. (Hyper Light Drifter is an excellent alternative, for example)
Play something else until you're ready to experience Dark Souls, or any other game of this ilk. Or don't, in which case don't play this. But complaining that you don't get to because games should be compromised to cater to you is incredebly entitled. This attidude of "I, the paying customer, deserve to be able to experience anything I want at my own pace and leisure! It's my devine right as a consumer!" is entitled. You shouldn't, and games like Dark Souls are better off for that.