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d21lewis said:
I haven't played a Dark Souls game so I can't speak on it. I have played and beaten some of the most challenging games from the NES era to the 7th gen, though. I've ever played a few " broken" games. What the developer intended and what we get aren't always one in the same.

I can appreciate a hard game like Donkey Kong Country Tropical Freeze, Ori, or Super Meat Boy if the controls are so tight, every death is my fault. I despise games that are just poorly made and death are the result of unfair AI, sloppy design, or broken gameplay. Sometimes, in a game I love, I replay them on harder difficulties. I even bought Dragon's Dogma DA for the harder content. I'm personally not looking for an easy way out. I just want to enjoy my $60 purchase.

Nothing worse than buying a game and only seeing 5% of it.

And from some friends telling there are several bugs on DS and other games from the dev that will make the game even harder due to those deaths that aren't your fault. But for some that is even better because it will challenge you more.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."