twintail said:
Yeah of course. I can get this point. Though I dont see how that negates the option for something more managable for those who might need it.
That isnt an apples to apples comparison though. And critque of a game that offers a lower difficulty for those who might need it is not the same thing as critique of a poor choice in control scheme. In both, if you have the option to play it the true way, you arent losing anything. |
Players shouldn't have the choice to play a compromized version of a game created by the devs. I'm not a "more options are always better" guy, so that won't work with me. Players don't need an an easier difficulty. They need an easier game, or to get better at the one they're currently playing. At least in cases like DS where the difficulty is an integral part of the experience. I hold no sympathy. Like I said, no one needs to play every game, and no game needs to make itself playable to every person.
And it totally is the same thing. At least, it addresses the same core problem, that being that a developer shouldn't get a pass on any choice they make in a game just because they personally believe it's the right choice.







