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twintail said:
spemanig said:

Play something else until you're ready to experience Dark Souls, or any other game of this ilk. Or don't, in which case don't play this. But complaining that you don't get to because games should be compromised to cater to you is incredebly entitled. This attidude of "I, the paying customer, deserve to be able to experience anything I want at my own pace and leisure! It's my devine right as a consumer!" is entitled. You shouldn't, and games like Dark Souls are better off for that.

I think its a really complex situation that has been laid out. But I can agree that a game should not be altered just because a consumer feels it so be so. This takes away artisitic integrity of what the developers want.

That said, if a developer feels 100% behind an easier difficulty and are doing so because they believe in the idea, then I see no issue with this.

Fo me, an easier difficulty is a good thing for those strugging. But its why the difficulty is introduced: is it because they have to cater to an unintended audience, or is it because its an idea thay believe in 100%.

The result is probably the same, but its the intention I think that can make or break whether an easier difficulty works or not.

I think Dark Souls is one of the few games where the constants are as important as the variables. The linearity of the difficulty actually makes the game a lot better, because once you finally get past the learning curve you feel this huge sense of attachement to the game, but you also feel like you've passed a milestone in a community of gamers who've gone through the same thing. It's like a rite of passage.