twintail said:
I think its a really complex situation that has been laid out. But I can agree that a game should not be altered just because a consumer feels it so be so. This takes away artisitic integrity of what the developers want. That said, if a developer feels 100% behind an easier difficulty and are doing so because they believe in the idea, then I see no issue with this. Fo me, an easier difficulty is a good thing for those strugging. But its why the difficulty is introduced: is it because they have to cater to an unintended audience, or is it because its an idea thay believe in 100%. The result is probably the same, but its the intention I think that can make or break whether an easier difficulty works or not. |
I think Dark Souls is one of the few games where the constants are as important as the variables. The linearity of the difficulty actually makes the game a lot better, because once you finally get past the learning curve you feel this huge sense of attachement to the game, but you also feel like you've passed a milestone in a community of gamers who've gone through the same thing. It's like a rite of passage.







