| twintail said: I think its a really complex situation that has been laid out. But I can agree that a game should not be altered just because a consumer feels it so be so. This takes away artisitic integrity of what the developers want. That said, if a developer feels 100% behind an easier difficulty and are doing so because they believe in the idea, then I see no issue with this. Fo me, an easier difficulty is a good thing for those strugging. But its why the difficulty is introduced: is it because they have to cater to an unintended audience, or is it because its an idea thay believe in 100%. The result is probably the same, but its the intention I think that can make or break whether an easier difficulty works or not. |
I mean, I still do.
Even if a developer believes in an idea, it doesn't mean it's a good idea. Sakamoto believed in using an inferior controller layout for Other M for example. Cases like these are why we critique games in the first place.







