Imaginedvl said:
Errorist76 said:
The screen in PSVR is clearly better, it's also more comfortable...and, most importantly, the PSVR has much more software I actually am interested in!
that said the Touch controllers and tracking are clearly better on the Rift. On the other hand it needs a good PC.
I actually think Oculus must be pretty desperate after their recent image problems if they drop the price that far.
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No it is 'clearly' not... The Occulus (I have both by the way, as well as Hololens, I'm only missing the Vive one) image is clearer and crispier than the PSVR (I have a NVidia Titan X); even spec wize the Occulus is ahead (apart from the refresh rate)... And it is very noticable when you have both side by side. And even if you look at reviews and so, Occulus provide a better quality (graphically); I have not idea where you are coming from with this.
Now yes, on the software side PSVR may have a better selection (still not really active tho) and as I said as I also prefer the PSVR model in any case because of of what Sony is doing to try to make it main stream (Occulus is definitely NOT a main stream thing because of the pricing but also the requirments). Microsoft will maybe help with their Mixed Reality Headsets with the partners on that area but Sony is already doing the right (and best) thing in my oppinion, too bad it is not really taking off tho :(
So yah, at the end, PSVR is better than Occulus for the whole experience.
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I also added an Oculus Rift/Touch bundle to my VR-headset collection this week:

I got it for a good price (€390 in total with shipping + taxes) and will probably sell the included XBO-controller (I already had two of them).
Thanks to the also included Wireless Adapter I can finally connect my second XBO-controller with my PC... so far I used my wired 360-controller for PC games because it was good enough and €20 for that simple adapter didn't seem right:

Setting up the hardware and an Oculus account unlocked 7 apps: the 3D drawing app "Quill", the 3D sculpting app "Medium", the "Toybox"-demo, the cute platformer "Lucky's Tale", the collectible card game "Dragon Front", the shooter "Dead and Buried" and the (awesome) action game / shooter "Robo Recall".
There is also some other free stuff in the Oculus store, but most prices seem to be higher than on Steam. I'm glad that the software update 1.17 is already out, which adds Rift-compatible from Steam or other sources automatically to Oculus home when they are started the first time. Some of my Steam games were already Rift-compatible, f.e. "Adr1ft", "Project CARS" and the modded "Alien: Isolation". Even Valve's free VR-compilation "The Lab" works very well with the Oculus Rift.
After playing with it a few days, I want to compare it to my PSVR:
- There ain't a clear winner in image quality IMHO. You can see the higher resolution of the Rift, but you can also see its screen-door-effect. In some games this effect is more noticable than in others, it depends on the colors and contrast of the scenario. The PC is in advantage in demanding games: when developers decide to use sub-native resolutions or reduced effects/textures/post-processing in PSVR-games to keep the desired framerates, you can brute-force image quality of the PC version with faster hardware, super-sampling, texture-mods...
- The PSVR is more comfortable to put on, to wear and to remove, especially if you want to wear glasses under the headset. Glasses also fit under the Rift, but you have to be more careful when putting on or removing the Rift headset.
- The PSVR has a global button to recenter the camera, which works in every PSVR game. VR games on PC lack that consistency... recentering the camera could be on any button or be hidden in some menu. If you pause the game into the Oculus Home menu, you can recenter there, but it doesn't work in every game.
- After calibrating the IR sensors, it is really easy to set up the Oculus Guardian system and it works great! The boundaries in all four directions are precisely shown when I come near one of them; the position of the touch controllers is also shown.
- The Oculus Touch controllers are more precise than the PS-Move controllers... it is a joy to use them in Robo Recall, either to shoot the killer robots or to smash and tear them apart. On the other hand, the AIM-controller in Farpoint is even more fun... but it probably comes down to the question if you prefer double-wielding pistols or shooting two-handed firearms. ;)