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Conina said:

I also added an Oculus Rift/Touch bundle to my VR-headset collection this week:

 

I got it for a good price (€390 in total with shipping + taxes) and will probably sell the included XBO-controller (I already had two of them).

Thanks to the also included Wireless Adapter I can finally connect my second XBO-controller with my PC... so far I used my wired 360-controller for PC games because it was good enough and €20 for that simple adapter didn't seem right:

Setting up the hardware and an Oculus account unlocked 7 apps: the 3D drawing app "Quill", the 3D sculpting app "Medium", the "Toybox"-demo, the cute platformer "Lucky's Tale", the collectible card game "Dragon Front", the shooter "Dead and Buried" and the (awesome) action game / shooter "Robo Recall".

There is also some other free stuff in the Oculus store, but most prices seem to be higher than on Steam. I'm glad that the software update 1.17 is already out, which adds Rift-compatible from Steam or other sources automatically to Oculus home when they are started the first time. Some of my Steam games were already Rift-compatible, f.e. "Adr1ft", "Project CARS" and the modded "Alien: Isolation". Even Valve's free VR-compilation "The Lab" works very well with the Oculus Rift.

After playing with it a few days, I want to compare it to my PSVR:

  • There ain't a clear winner in image quality IMHO. You can see the higher resolution of the Rift, but you can also see its screen-door-effect. In some games this effect is more noticable than in others, it depends on the colors and contrast of the scenario. The PC is in advantage in demanding games: when developers decide to use sub-native resolutions or reduced effects/textures/post-processing in PSVR-games to keep the desired framerates, you can brute-force image quality of the PC version with faster hardware, super-sampling, texture-mods...
  • The PSVR is more comfortable to put on, to wear and to remove, especially if you want to wear glasses under the headset. Glasses also fit under the Rift, but you have to be more careful when putting on or removing the Rift headset.
  • The PSVR has a global button to recenter the camera, which works in every PSVR game. VR games on PC lack that consistency... recentering the camera could be on any button or be hidden in some menu. If you pause the game into the Oculus Home menu, you can recenter there, but it doesn't work in every game.
  • After calibrating the IR sensors, it is really easy to set up the Oculus Guardian system and it works great! The boundaries in all four directions are precisely shown when I come near one of them; the position of the touch controllers is also shown.
  • The Oculus Touch controllers are more precise than the PS-Move controllers... it is a joy to use them in Robo Recall, either to shoot the killer robots or to smash and tear them apart. On the other hand, the AIM-controller in Farpoint is even more fun... but it probably comes down to the question if you prefer double-wielding pistols or shooting two-handed firearms. ;)
  • to be continued

Congrats, I admit I'm slightly jealous, not having a suitable PC to take advantage of the current price drop. I do use a ps4 pro with PSVR, at least some VR games use it to up the render resolution.

What I miss in PSVR is a global button to reset the orientation. Holding options in most games only resets your position and not the rotational drift. I'm currently having that problem with Fantastic contraption. You don't notice the rotational drift until you move forward/backward which ends up into a diagonal movement in the game space as the system thinks you're not facing the camera anymore. Some games do reset the orientation with the options button, others you can do it in a menu or like Fantastic contraption will reset when you pull up the ps menu and go back, and for some your last resort is to turn the headset off and back on. Not that nice in the middle of a race.

The other problem I have is with occlusion of motion controllers and headset. Controllers in front of the headset is a problem, or in front of eachother as when you're building in Fantastic contraption. Does OR completely eliminate those problems?

It still works very well for a gen 1 product yet gyrospic drift and a single camera for tracking have its limits.