| Conina said: I also added an Oculus Rift/Touch bundle to my VR-headset collection this week:
I got it for a good price (€390 in total with shipping + taxes) and will probably sell the included XBO-controller (I already had two of them). Thanks to the also included Wireless Adapter I can finally connect my second XBO-controller with my PC... so far I used my wired 360-controller for PC games because it was good enough and €20 for that simple adapter didn't seem right:
Setting up the hardware and an Oculus account unlocked 7 apps: the 3D drawing app "Quill", the 3D sculpting app "Medium", the "Toybox"-demo, the cute platformer "Lucky's Tale", the collectible card game "Dragon Front", the shooter "Dead and Buried" and the (awesome) action game / shooter "Robo Recall". There is also some other free stuff in the Oculus store, but most prices seem to be higher than on Steam. I'm glad that the software update 1.17 is already out, which adds Rift-compatible from Steam or other sources automatically to Oculus home when they are started the first time. Some of my Steam games were already Rift-compatible, f.e. "Adr1ft", "Project CARS" and the modded "Alien: Isolation". Even Valve's free VR-compilation "The Lab" works very well with the Oculus Rift. After playing with it a few days, I want to compare it to my PSVR:
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Congrats, I admit I'm slightly jealous, not having a suitable PC to take advantage of the current price drop. I do use a ps4 pro with PSVR, at least some VR games use it to up the render resolution.
What I miss in PSVR is a global button to reset the orientation. Holding options in most games only resets your position and not the rotational drift. I'm currently having that problem with Fantastic contraption. You don't notice the rotational drift until you move forward/backward which ends up into a diagonal movement in the game space as the system thinks you're not facing the camera anymore. Some games do reset the orientation with the options button, others you can do it in a menu or like Fantastic contraption will reset when you pull up the ps menu and go back, and for some your last resort is to turn the headset off and back on. Not that nice in the middle of a race.
The other problem I have is with occlusion of motion controllers and headset. Controllers in front of the headset is a problem, or in front of eachother as when you're building in Fantastic contraption. Does OR completely eliminate those problems?
It still works very well for a gen 1 product yet gyrospic drift and a single camera for tracking have its limits.









