ArchangelMadzz said:
And the power difference between PS4 and PS4Pro and Xbox One X to Switch isn't a similar case to Wii and PS3?
Modern day WWE games look terrible on all platforms though imo.
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Not at all, the Wii was basically a GC CPU packed in with another coprocessor who mostly handled the I/O of the Wiiremotes if I recall correctly.
The Wii is a might fine machine capable of a massive 12 GFLOPs of power with 88MB of ram
In comparison to the Xbox 360s - 240 GFLOPs with 512MB
That's a 20x difference in CPU power and almost 6times the amount of memory, not to mention in every other way that it beats it around the place.
If you look at the Wii-U GFLOPs which comes in at 350 and consider that to be under what the Switch is packing given the ability to run games from the Wii-U at 1080p rather than 720p such as MK8D even comparing that to the insane 6teraflop X1X is a 17x difference in processoring power, but really those WWE games are unlikely to have 4k assets and much focus on 4k so you're looking at a comparison to the base systems which would be in the 1.5teraflop range giving a 4x difference in power from Switch / PS4, as well as the Switch having 4gb of ram in comparison to the ps4/X1's 8gb. they're a whole lot closer now than the Wii was to the HD twins.
Sorry there above using the WiiU numbers, had a look about but couldn't find the Switch figures, like I said, just going from the WiiU's power from the way it handles WiiU software.