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Forums - Gaming - Are game controllers too complicated?

 

Are game controllers too complicated?

They are too complicated. 16 13.68%
 
They are perfect as they are. 73 62.39%
 
They are not complicated enough. 28 23.93%
 
Total:117
Rogerioandrade said:

Yes, they are. For most people.

I´ve met many people that are interested in console gaming, but don´t play due to the controllers. They are not patient enough to learn to use 06+ different buttons for any given game. 

Of course, for long-time gamers like us, that doesn´t seem an issue because we are already used to modern controllers. But many people still struggle with them and I have the feeling that  this is something that seems to prevent console gaming to be bigger.


If the home console market stops growing, graphics can't keep improving due to the cost restraints, it's not a sustainable business. We've already had a 1/3 decrease of triple A games compared to last generation, it could be worse when 10TFlops becomes the new baseline next generation. Gamers are going to have to deal with more contrived DLC or pay more for their games. 



Sales prediction, PS4: 122 Million, Xbox one: 50 million, Switch: 105 million. 

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vivster said:
caffeinade said:

We need 6 face buttons, and all triggers to be analog.
Oh and another set of triggers on top, or below the current set would do nicely.

Wait, who the fuck is still making non-analog triggers?

 

...

 

Oh.

Yeah, the Vita needs analog triggers.
It also needs at least two more triggers, 2 is not enough.
It also needs clickable thumbsticks.
Dam it Sony, get with the times.



there are a few design choices i dont agree with. it never feels natural when a game asks me to press down on the control stick.

but i feel like companies could get away with making them more complicated if they wanted to. possibly bringing back 6-button arrays, who really knows



Git gud u cazua1!



4 ≈ One

Has anyone mentioned the steel battalion controller yet?

Which reminds me I must put mine on ebay as haven't used it in a while.



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Lenny93 said:
Rogerioandrade said:

Yes, they are. For most people.

I´ve met many people that are interested in console gaming, but don´t play due to the controllers. They are not patient enough to learn to use 06+ different buttons for any given game. 

Of course, for long-time gamers like us, that doesn´t seem an issue because we are already used to modern controllers. But many people still struggle with them and I have the feeling that  this is something that seems to prevent console gaming to be bigger.


If the home console market stops growing, graphics can't keep improving due to the cost restraints, it's not a sustainable business. We've already had a 1/3 decrease of triple A games compared to last generation, it could be worse when 10TFlops becomes the new baseline next generation. Gamers are going to have to deal with more contrived DLC or pay more for their games. 

You may be right. Last generation was very casual-friendly with the likes of the Wii, DS, Kinect and lots of rhythm/music games. We´ve seen console overall sales decreasing every year since 2009, with the absence of casual players . Thankfully, it seems that the decrease has ceased so the business may continue for  a while... but I don´t see console gaming surpassing mobile and PC gaming revenues soon.

As for the controllers, I take that from my personal experience over all those years. It has always been hard to get new people into gaming when using traditional consoles/controllers. But when I show them a new tablet ou mobile game, or any casual PC game that only uses the mouse and one or two keys, they tend to get more interested and more engaged into games. A friend from the gym has even told me that he only plays Wii  and tablet games, because he doesn´t like to deal with all those buttons on a traditional controller.



I think they're not complicated enough, it always strikes me how limited controllers are for games with more depth, like in RPG's that require use of hotkeys, browsing inventory etc. Controllers are horrible limiting in their use across a wide variety of games.
I prefer them in racing and sports games though, easily.



bonzobanana said:

Has anyone mentioned the steel battalion controller yet?

Which reminds me I must put mine on ebay as haven't used it in a while.

Ha, that's nothing. Try learning to play a proper instrument


Or play a chinese mmorpg


It took me over an hour to figure out an acceptable control scheme to even start Elite Dangerous with many revisions later, trying to map all the regular functions on a DS4. More buttons would have been helpful, a better UI much more so. I had 18 pages of controller config saved (screenshots) so I could restore it again since sometimes after a patch it would all reset! Fun to take off in a multi million dollar spacecraft, that took months to earn, to find out all the control are suddenly backwards and you're boosting into a wall :/

Context sensitive radial command wheels are your friend on controllers. It's a shame many games don't use them. Plus a standard for how to browse menus would be nice. I was always fumbling with the menus in botw. I wonder if VR will go with 3D inventories for rpgs. It kinda makes sense instead of a huge list or pages of items. transparent panes to browse though instead, grouped by type. Eventually with proper 3D eye tracking you wouldn't need the controller at all to point at an item.