gtotheunit91 said: Oh I'm not fighting this. It was more of an FYI lol. I'm very stingy when it comes to my gaming purchases. I'm planning on giving this game 6 months to a year before getting it when it's more content rich. Because I really loved the Mario Strikers games, so what's a little longer to wait for the game to be fully fleshed out. |
Ah. My apologies. I'm so used to people jumping on the hate train for anything that isn't the same as what it was like when they were kids that I read a bit too much into your initial message.
Often feels like you can't go anywhere on gaming spaces without someone crying some variation of 'things are different now and I hate it', even if 'different' is better or just neutral compared to how they were. It's so shocking to see people who just don't understand that market trends happen and while not all things will be unequivocably good, change isn't inherently bad.
Plus I think we live in the richest, most diverse age for the medium. Seeing people bitch about loot boxes and season passes and DLC is just frustrating. Because, like, a small percentage of games released in any given year has these features. Microtransactions are terrible and I feel bad for anyone who buys them, but they're in like 20-30 games a year (I have no references for this, I vaguely remember reading up on it a few years ago and it breach3d 20 in that year) but literally thousands of games release each year and you could avoid all the GAAS (Games as a Service) models.
So yeah, my reaction was less to you in particular and more a general response to the typical attitudes I see on forums everywhere I go.
For every Call of Duty with D-Day Loot Boxes there's a God of War with no DLC or monetization. For every F2P Whale Hunt there's a Ratchet & Clank or a Mario Odyssey. As a whole I think gamers and the gaming medium needs to focus less on the bad and more on the good.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android