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Nintendo’s approach to NS2 is exactly the reason why developing AA titles is so important: Lower budgets and less dev time = more games, more risks, and more opportunities for really good and unique ideas to stick.

Case and Point: DKBananza, Kirby Air Riders, Pokémon Pokopia.

Also… did nobody watch the Indie Presentation or something? Not even a single comment talking about it on this site.

Last edited by firebush03 - 7 hours ago

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firebush03 said:

Nintendo’s approach to NS2 is exactly the reason why developing AA titles is so important: Lower budgets and less dev time = more games, more risks, and more opportunities for really good and unique ideas to stick.

Case and Point: DKBananza, Kirby Air Riders, Pokémon Pokopia.

Also… did nobody watch the Indie Presentation or something? Not even a single comment talking about it on this site.

I did, it had some interesting things to show.



People want a direct=p






konnichiwa said:

People want a direct=p

Because it's been so long since the last one.



There was some pretty cool stuff on show in the Indie World:

Deadzone, Denshattack, and Midnight Walk have my interest.

Last edited by curl-6 - 1 hour ago