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Forums - Nintendo Discussion - BOLD Prediction: Monster Hunter World will release on Switch within 2 years of its initial release

 

Yay or nay?

Yay 58 31.69%
 
Nay 69 37.70%
 
Capcom did 9/11 56 30.60%
 
Total:183

it's honestly not a remotely bold prediction. If MH World doesn't do stellar it will very likely happen. Not to mention it's still technically possible that Switch does get the game at release too, not impossible.

Also the footage of MH World did not look that graphically impressive, it almost certainly could be put onto the Switch.

 

really just depends on Capcom. They have a tendency to be kind of lazy with releases on multiplatforms, like I wouldn't be surprised if they did release MH World on the Switch if they just put it out in Japan :/



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GProgrammer said:
Cerebralbore101 said:

Guess what? Bravely Default was way the hell more profitable.

Sure you can cherry pick games but if you look at the industry in general

Guess also what?

AAA game making companies, eg EA,activision,capcom etc make more profit than AA game making companies

EA will always make money thanks to the popularity of sports titles. They aren't a good example at all. 

The same goes for Activision with CoD. 

Capcom posted a loss on their PnL sheet last year. 



Hiku said:
Cerebralbore101 said:

I love Monster Hunter and will be getting World. But Capcom is about to learn a hard lesson. More AA games turn a profit than AAA games. Most of Atlus' JRPGs don't sell too well, but they were the only profitable branch of Index Corp. Why? Because they kept their development costs down.

Bravely Default was a quick project and it sold 1.39 million units. 

Final Fantasy XV took ten years to produce and sold 5 million units. 

Guess what? Bravely Default was way the hell more profitable. 

The same thing is going to happen between MH4, and MH Worlds. Even if Worlds is a huge success and sells 5 million copies, it won't be as profitable as MH4. 

That may very well be true, but you're omitting a very important factor in your comparison. Well, two actually. For starters, FFXV retails for $60 while Bravely Default retails for $40. Secondly, DLC accounts for profit as well. It has some additional development cost but minescule compared to the original development of the game. And FFXV has a lot more significant DLC content (which is still coming out) than Bravely Default does. If everyone who bought FFXV gets DLC worth just $20, that's like buying two copies of Bravely Default. So in your copmparison, you could double the 5 million units sold to 10 million units sold. Etc.

That is the single best explaination of why companies do DLC that I have ever heard. Would you believe that FFXV just broke even on that 5 million sales? It costs $600,000 to $1,800,000 to develop a 3DS game. Even if Square only netted $10 per copy of Bravely they would have made a profit of 13 million. That's a profit ratio of seven to one, even if we assume development costs of 1.8 million. Assuming that FFXV pocketed $13 per game sale we can assume that FFXV cost sixtyfive million to produce. If everyone bought their DLC for $20 that would be a hundred million in profit from DLC. So we have FFXV that spent 65 million to make 165 million, versus Bravely which spent 1.8 million (worst case scenario) to make 13 million. 

AA games often make several times their production costs back. Tons of AAA games outright fail to make any money back period. 

Bringing this back on topic, the OP is mostly right. Capcom will either wind up porting Worlds to the Switch, or they will go back to making portable MH games.  Either way Switch is getting a new Monster Hunter eventually. 



Cerebralbore101 said:

So we have FFXV that spent 65 million to make 165 million, versus Bravely which spent 1.8 million (worst case scenario) to make 13 million. 

So you're saying FFXV made 100 million and Bravely only made 11.2 million



GProgrammer said:
Cerebralbore101 said:

So we have FFXV that spent 65 million to make 165 million, versus Bravely which spent 1.8 million (worst case scenario) to make 13 million. 

So you're saying FFXV made 100 million and Bravely only made 11.2 million

That 100 million figure is based on a hypothetical event. If Square winds up selling $20 in DLC to every single FFXV owner FFXV would make 100 million in profit. Bravely on the other hand made 11.2 million in profit already. 

Profit to expenses wise, I think Capcom is better off putting MH on Switch than they are going multiplatform. If MH4 cost 1.8 million to make, and if Capcom gets $10 for every copy of MH4 sold, then that's 40 million that MH4 made for Capcom. And they only had to spend a fraction of that. On the other hand if MH Worlds winds up costing 20 million to make, and only sells 3 million copies at $12 a copy... that's 36 million dollars in revenue. Or a profit of 16 million after recouping the expenses of developing Worlds. 



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Dr.Vita said:
Heavenly_King said:
i dont think so, because it will look like a$$ if they did.


That's so true actually! lol

the switch as you can see in all the E3 trailers can only handle cell shaded graphics in order to hide the lack of texture quality.   Even games like Xenoblade Chronicles 2 have cell shade characters ALA Kingdom hearts 3 (it was not like that in the previous game), but the world tries to look real like in FFXV.  The art style of the game is a fugly mess, and even "cheating" using cell shaded characters, the "high quality" textures that try to resemble a real life look in the environment, look blury as hell in that game.

they should have go cell shaded all the way.