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Forums - Nintendo - Miyamoto: Switch could have a longer lifespan than 5 years

 

How long will the Nintendo Switch's lifespan be?

4 Years 33 15.87%
 
5 Years 25 12.02%
 
6 Years 70 33.65%
 
7 Years 34 16.35%
 
8 Years 16 7.69%
 
9 Years 3 1.44%
 
10 Years 27 12.98%
 
Total:208
Soundwave said:
bigjon said:
Going by when they launched next gen not by when they stopped supporting it.

NES 6 years 85-91
SNES 5 years 91-96 (tech was evolving way more rapidly in that period)
N64 5 years 96 to 2001
Gamecube 5 years 2001 to 2006
Wii 6 years 2006 to 2012
WiiU 5 years 2012-2017 (really 4.5, fall launch for WiiU, early spring launch for Switch)

So basically every Nintendo console has gotten about 5 years min, even the ones with weaker sales (GC and WiiU)
Only the 2 consoles that had dominating success(when WiiU launched Wii still had a massive lead over PS360, they had started narrowing the lead at that point, but it was really 2013-14 when PS360 were still selling great and Wii pretty much stopped that they pulled to a respectable distance) got 6 full years before a successor.

So that said, basically Shiggy is saying he see Switch possibly being a NES/Wii like success and thus would get 6 years maybe before a successor.

Nintendo has been remarkable consistent with this. Unlike MS which gave Xbox like 4 years, 360 like 8 years and now is releasing a console that is probably double the power of the XB1 4 years later (even though it is "same gen")

The difference between 5 and 6 year is immaterial, it's not really worth mentioning. 

I think he's speaking of a much larger difference than that. Think 8/9/10 years and more of an ecosystem, not just a singular hardware. 

It's not the 80s/90s anymore, every industry eventually changes. 

cell phones release annually with little or no change to hardware and people still line up indroves. If anything new hardware release could increase but this would be offset with more flexibility in games (like we see with PS4 pro and Scorpio allowing vanilla console owners access to all games just with limited performance.... like smart phones)

Yes people would never go for having to restart their games collection every 2 years, but if you guarenteed the machine would be able to play anything released over at a minimum the next 6 years people would go for it. The issue hear is the console industry loses is distiction from PC in several ways.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

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Soundwave said:

March 2017 - Switch (Tegra X1 1/3 a XBox One performance)

Fall 2020 - Switch Pro (Tegra X3 PS4 tier performance)

Fall 2023 - Switch 4K (Tegra X5, Scorpio tier performance)

Yeah I could see that, various models built around above chipset configs.

knowing nintendo, id bet in something a little diferent.

In 2020 a switch version using x2, but with the same size and power of regular switch. With a few changes: 1080p screen, and portable mode with the same performance as regular switch dock mode. Optionaly, the user could set to batery save mode, that would slow the clock and perform like regular switch, bt with 50% more batery life.

In such way, the development would be the same, targeting reglar and dock mode regular switch. Also regular switch could still run every game, giving a full 7 to 8 years support to the regular switch. Nintendo showed a not sucessful experience with new 3DS excusives. Is better every switch being able to run every upcoming switch game.



Let the market decide that.



I hope so.



Yeah, like 20.



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If they release a Switch Mini exclusive portable to be the succesor of the 3DS it could last so much more :)



Soundwave said:
I think he's speaking more than just "an extra year or two". A 5 year versus 6 year cycle is not really that different.

5 year versus a 9 year cycle ... now that's different.

 

Soundwave said:

The difference between 5 and 6 year is immaterial, it's not really worth mentioning. 

I think he's speaking of a much larger difference than that. Think 8/9/10 years and more of an ecosystem, not just a singular hardware. 

It's not the 80s/90s anymore, every industry eventually changes.

 

Good points actually.

 

bigjon said:
Going by when they launched next gen not by when they stopped supporting it.

NES 6 years 85-91
SNES 5 years 91-96 (tech was evolving way more rapidly in that period)
N64 5 years 96 to 2001
Gamecube 5 years 2001 to 2006
Wii 6 years 2006 to 2012
WiiU 5 years 2012-2017 (really 4.5, fall launch for WiiU, early spring launch for Switch)

So basically every Nintendo console has gotten about 5 years min, even the ones with weaker sales (GC and WiiU)
Only the 2 consoles that had dominating success(when WiiU launched Wii still had a massive lead over PS360, they had started narrowing the lead at that point, but it was really 2013-14 when PS360 were still selling great and Wii pretty much stopped that they pulled to a respectable distance) got 6 full years before a successor.

So that said, basically Shiggy is saying he see Switch possibly being a NES/Wii like success and thus would get 6 years maybe before a successor.

Nintendo has been remarkable consistent with this. Unlike MS which gave Xbox like 4 years, 360 like 8 years and now is releasing a console that is probably double the power of the XB1 4 years later (even though it is "same gen")

 

So basically, the first games not compatible with the current Switch hardware would be realasing lets say in ~2025, even though the origninal models (all gen 1 switch SKUs) would keep selling for a short while longer at a very low price? Did I get that right?

 

Yerm said:
i hope that the Switch becomes their new signature design. like after the Switch we could get the Switch 2 and have it be compatible with the same dock and be backwards compatible. ten they could have new hardware iterations all they want without having to elongate the lifespan

 

I think forwards compatibility of the first Switch for many years is still important for developers and consumers if they go this way. As, it allows for more time to develop games and to have a larger install base that can buy/play your game.

Perhaps the hardware will change alot (imporving quality of life features and the like), while game devs will still target all switch owners. Much like how OG 3ds can play almost all New 3DS games.

Maybe they can keep forwards compatibility for most games through ~2026, then they fade out the oldest models year by year keeping this "generationless" gradual progression going maybe very long term through 2037 and beyond?

 

RolStoppable said:
Kimishima already told investors that Switch isn't bound to the usual length of a console lifecycle, so this isn't news. If the market demands a longer lifecycle, then so be it; that's essentially what this means.

 

Then, I guess the message is consistant at least. Which I view as great news.

Long term platform support is certainly positive for Nintendo, now that they have found a much more long term viable niche (hybrid consoles) that plays very much to their own strengths and can be interated upon quite well.



I thought console generations were going to get longer with gen 7, and Sony agreed, declaring something along the lines of a 10-year life span for PS3. But the PS3 wasn't popular enough for that to happen, and the best-selling home console of that generation was, in my opinion, cut off early. Maybe this is Nintendo realizing that was a mistake and deciding to see things through rather than artificially speed up the start of the next gen.



I could see this happening... but not in the exact way they seem to be implying.

As the Switch gets older, we could see Nintendo transition from pushing it primarily as a home console to pushing it as a portable.

By making the Switch smaller in form, and possibly even going with some kind of DS like clamshell design, or maybe a model with controls built in, they can drop it to the 150-200 dollar price range, and have it serve the same role that the Game Boy and DS lines filled while creating a pure home console as well.



bigjon said:
Soundwave said:

The difference between 5 and 6 year is immaterial, it's not really worth mentioning. 

I think he's speaking of a much larger difference than that. Think 8/9/10 years and more of an ecosystem, not just a singular hardware. 

It's not the 80s/90s anymore, every industry eventually changes. 

cell phones release annually with little or no change to hardware and people still line up indroves. If anything new hardware release could increase but this would be offset with more flexibility in games (like we see with PS4 pro and Scorpio allowing vanilla console owners access to all games just with limited performance.... like smart phones)

Yes people would never go for having to restart their games collection every 2 years, but if you guarenteed the machine would be able to play anything released over at a minimum the next 6 years people would go for it. The issue hear is the console industry loses is distiction from PC in several ways.

Who said you game collection has to reset? 

I can play my STEAM games that are 7-8 years old. 

That's the future IMO. Ecosystem, not a system. That's the 80s/90s way of doing things, it's not even smart business. 

Why expend so much energy building a userbase of consumers and then reset back to 0 where any number of things can go wrong every 5-6 years? Quite honestly if you think about, it's an insane business model, very few other businesses would ever accept that. Keep refreshing the hardware now and again, but if consumers have invested like hundreds/thousands of dollars into games in your ecosystem, they're not going to be so keen to leave that library. Which is good.