It won't grow much though. These sales are from people wanting to trying the tech out, like the token gadget of the season.
Plus a lot of those sales would have been from Xmas. I doubt it's a big seller throughout the year.

It won't grow much though. These sales are from people wanting to trying the tech out, like the token gadget of the season.
Plus a lot of those sales would have been from Xmas. I doubt it's a big seller throughout the year.

SWORDF1SH said:
It depends if you have unrealistic expectations really. 430k for PSVR in three slowish months for a $400 headset is amazing. It shows that VR headsets are continuing to sell after they launched last year. It's also great for us gamers because the bigger the install base gets, the more money developers and publishers will be willing to spend on VR and VR content. This then should lead to more VR headset sales and VR snowball should just keep getting bigger and bigger with the momentum. |
It can also be looked the other way. To move hardwares, they need softwares, but if the install base is growing too slowly, developping software for it isn't a priority, starting a cycle of ''hardware not moving because there's no software, there's no software because there's no userbase''.
Don`t get me wrong, I'm talking about killer apps, games that will actually sale the hardware. Where are they ?
Vr technology may have a future for it's pratical aspect in business, science or entertainement, but for the gaming aspect, it's not trending differently than the Wii U and PS Vita.
| foodfather said: It won't grow much though. These sales are from people wanting to trying the tech out, like the token gadget of the season. Plus a lot of those sales would have been from Xmas. I doubt it's a big seller throughout the year. |
A lot of the January, February, and March sales are from Christmas? Mind explaining how that works?
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Normchacho said:
A lot of the January, February, and March sales are from Christmas? Mind explaining how that works? |
Majority of those sales are made in the first half of january can be one explanation and since there's no breakdown on when those sales occured, it might be right.
abronn627 said:
It can also be looked the other way. To move hardwares, they need softwares, but if the install base is growing too slowly, developping software for it isn't a priority, starting a cycle of ''hardware not moving because there's no software, there's no software because there's no userbase''. Don`t get me wrong, I'm talking about killer apps, games that will actually sale the hardware. Where are they ? Vr technology may have a future for it's pratical aspect in business, science or entertainement, but for the gaming aspect, it's not trending differently than the Wii U and PS Vita. |
You have a very pessimistic view which you're entitled to but I don't agree with anything you said. Most of your points don't even make sense.

These sales don't really show a "new hot product", but it may continue as a niche product, I don't see VR being a revolution like motion control was (Wii, Kinect, etc) but I think it will continue in some regard. Until developers find a way to make the games "must-haves", I don't see this as an extremely viable market, for the big three at least.
SWORDF1SH said:
You have a very pessimistic view which you're entitled to but I don't agree with anything you said. Most of your points don't even make sense. |
I've been managing electronics stores for 12 years, so I'm sorry if my view is too pessimistic, but that's the reality at the store level, there's no momentum. A product trending positively would see it's retail space growing, instead it's shrinking because we have to react to what bring revenue and with the margin we got on this, VR is not a priority.
Also, before we argue about stores relevance, consumers trends are not different online than what they are in a store.
And one last note, if you think all I said before was nonsense, game publishers are sometimes looking at the user base when it's time to invest, Nintendo's consoles are the best example of that.
| foodfather said: It won't grow much though. These sales are from people wanting to trying the tech out, like the token gadget of the season. Plus a lot of those sales would have been from Xmas. I doubt it's a big seller throughout the year. |
Didnt know Christmas is in Q1 of the year
| tinfamous12 said: These sales don't really show a "new hot product", but it may continue as a niche product, I don't see VR being a revolution like motion control was (Wii, Kinect, etc) but I think it will continue in some regard. Until developers find a way to make the games "must-haves", I don't see this as an extremely viable market, for the big three at least. |
For it to be a hot product like Wii and Kinect it needs to cost like $150. PSVR costs more than the PS4 console, it's doing alright for its price and available games.


abronn627 said:
I've been managing electronics stores for 12 years, so I'm sorry if my view is too pessimistic, but that's the reality at the store level, there's no momentum. A product trending positively would see it's retail space growing, instead it's shrinking because we have to react to what bring revenue and with the margin we got on this, VR is not a priority. Also, before we argue about stores relevance, consumers trends are not different online than what they are in a store. And one last note, if you think all I said before was nonsense, game publishers are sometimes looking at the user base when it's time to invest, Nintendo's consoles are the best example of that. |
First up my first comment explained about hardware selling games and games selling hardware. You just reworded what I said. You then say no killer apps but while that's true to some degree it does have killer apps, not none like you are trying to make out.
You then go on about the retail space shrinking like it's a bad thing to happen after Christmas. You try to put a bad spin on VR sales by claiming that most of the sales are due to the first half of January. Check other hardware and you'll see major drops going into January. The whole of January is typically a slow month. Why is VR different? So you can continue with this notion that VR has taken a huge nose dive.
Your expectations are unrealistic it sounds. Sony, themselves, only expected 1M PSVR units sold within the first 6 months. They will beat that. I don't think anybody expects VR to take up huge shelf space but it's selling decent, I have plenty of games to play, more killer apps are coming and developers show no sign of letting up on supporting VR.
And it's absolutely laughable that you think that gaming is the least practical use for VR. You can have that opinion but my opinion is that your opinion is a joke. I don't need do be a manager of a electronics store for 12 years to to work that one out.

That's actually really good, at least double my expectations. These numbers give me hope for continued strong efforts to improve the tech.
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