abronn627 said:
I've been managing electronics stores for 12 years, so I'm sorry if my view is too pessimistic, but that's the reality at the store level, there's no momentum. A product trending positively would see it's retail space growing, instead it's shrinking because we have to react to what bring revenue and with the margin we got on this, VR is not a priority. Also, before we argue about stores relevance, consumers trends are not different online than what they are in a store. And one last note, if you think all I said before was nonsense, game publishers are sometimes looking at the user base when it's time to invest, Nintendo's consoles are the best example of that. |
First up my first comment explained about hardware selling games and games selling hardware. You just reworded what I said. You then say no killer apps but while that's true to some degree it does have killer apps, not none like you are trying to make out.
You then go on about the retail space shrinking like it's a bad thing to happen after Christmas. You try to put a bad spin on VR sales by claiming that most of the sales are due to the first half of January. Check other hardware and you'll see major drops going into January. The whole of January is typically a slow month. Why is VR different? So you can continue with this notion that VR has taken a huge nose dive.
Your expectations are unrealistic it sounds. Sony, themselves, only expected 1M PSVR units sold within the first 6 months. They will beat that. I don't think anybody expects VR to take up huge shelf space but it's selling decent, I have plenty of games to play, more killer apps are coming and developers show no sign of letting up on supporting VR.
And it's absolutely laughable that you think that gaming is the least practical use for VR. You can have that opinion but my opinion is that your opinion is a joke. I don't need do be a manager of a electronics store for 12 years to to work that one out.








