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SWORDF1SH said:
abronn627 said:

It can also be looked the other way. To move hardwares, they need softwares, but if the install base is growing too slowly, developping software for it isn't a priority, starting a cycle of ''hardware not moving because there's no software, there's no software because there's no userbase''.

Don`t get me wrong, I'm talking about killer apps, games that will actually sale the hardware. Where are they ?

Vr technology may have a future for it's pratical aspect in business, science or entertainement, but for the gaming aspect, it's not trending differently than the Wii U and PS Vita.

You have a very pessimistic view which you're entitled to but I don't agree with anything you said. Most of your points don't even make sense. 

I've been managing electronics stores for 12 years, so I'm sorry if my view is too pessimistic, but that's the reality at the store level, there's no momentum. A product trending positively would see it's retail space growing, instead it's shrinking because we have to react to what bring revenue and with the margin we got on this, VR is not a priority.

Also, before we argue about stores relevance, consumers trends are not different online than what they are in a store.

And one last note, if you think all I said before was nonsense, game publishers are sometimes looking at the user base when it's time to invest, Nintendo's consoles are the best example of that.