Pemalite said:
You do not need a game to run at a native resolution to see gains from it.
No. And again there are plenty of prior examples where a higher resolution display has actually used less energy than a lower resolution display. Go take a look at Samsungs own transition from 1080P panels to 1440P panels in it's flagships. You might learn something. |
Yes you need, you gain nothing if you have 1440p screen and 720p game, Switch would gain nothing from 1080p screen if games are still 720p.
Its not point only only about screen, you do realise that games that run at higher resolution requires stronger hardware that uses more power.
Lol for *rolls eyes*, power consumption and battery life are reasons why in handheld mode Switch GPU runs at 307MHz compared to 768MHz in docked mode. Like I wrote, easiest for Nintendo would be that game runs at same resolution at portable mode and dock mode instead they need to make game to run in different resolution in portable mode and at different resolution at in docked mode, Nintendo could easily put 1080p screen on Switch and they could run MK8D at 1080p in handheld mode also, but in that case batery would below well below 2 hours instead of around 3 hours.
Pascal Tegra couldnt be done on time for Switch, but most likely future iteration of Switch will use Pascal Tegra, 20nm Tegra X1 was most efficient chip available when Nintendo was finishing Switch.











