By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
Miyamotoo said:

Yes you need, you gain nothing if you have 1440p screen and 720p game, Switch would gain nothing from 1080p screen if games are still 720p.

False.
Just because the game isn't rendering at 1440P, doesn't mean thing like UI elements can't.

You also have this thing called upscaling and post processing. FMV/Pre-rendered sequences can take advantage of higher resolutions as well.
Plus one would hope that the Switch gets Apps/Browser support which can benefit from higher resolutions to resolve cleaner text and other elements.

Miyamotoo said:

Its not point only only about screen, you do realise that games that run at higher resolution requires stronger hardware that uses more power.

And you still are not getting it. I'm not sure if you are not reading my post correctly or I am not conveying myself sufficiently.

A more modern, more powerful, more energy efficient SoC would use less energy than the Switch does currently.
A more modern, higher quality, higher resolution display can use less energy than the Switch's current display.

Ergo, we could have had higher resolutions and less power consumption and more performance for better graphics. Case closed.

Miyamotoo said:

power consumption and battery life are reasons why in handheld mode Switch GPU runs at 307MHz compared to 768MHz in docked mode.

 Really? We have been over this. A more modern SoC can provide power saving and more performance.
Whatever clockrate Maxwell based Tegra operates at is ultimately irrellevant.
 

 

Miyamotoo said:

 Pascal Tegra couldnt be done on time for Switch, but most likely future iteration of Switch will use Pascal Tegra, 20nm Tegra X1 was most  efficient chip available when Nintendo was finishing Switch.

 

 

 Rubbish. nVidia was demonstrating Volta based Tegra before the Switch launched. That is Pascal Tegra's successor.
It's not like Nintendo is building the Switch from scratch... It's using off-the-shelf-components.

nVidia had working Tegra X2 silicon in 2015. It revealed such Silicon in January, 2016.

The Switch launched much later than that. It's using old technology.

Switch could have been faster, better graphics quality and have a longer battery life, but Nintendo decided to cheap out on componentry, that is all there is to it.

So on 6.2" screen game would be run at 720p but we would have UI elements of 1080p!? :D That literally doesn't change anything when game itself is still 720p. Upscaling will not change fact that game is running at native 720p resolution, if I play 720p game on my 1080p TV, that games still renders at 720p not at 1080p. Switch doesn't have any applications.

Less power hungry screen still wouldn't change fact that Switch would still us much more power in order to run 1080p games than is its using now in handheld mode.

Of Course that more modern chip will be more efficient, I talking about current chip Switch is using.

You dont know what are you talking about, we still dont have any device that uses Tegra X2, even Nvidias onw Shield for 2017. is using Tegra X1. You need to have chip totally ready, tested with good yield,with good strong production capacity for new chip, and already produced millions of chips months before mass production of Switch itelf starts. It's very obvious that X2 chip in millions couldn't be ready on time for Switch.