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Pemalite said:
Miyamotoo said:

Again, if we talk about games doesnt matter fact that phones or tablets have 1080p or 1440p resolution, because game's doesnt use it, games on phones or tablets dont run at native resolution, you will hardly find any game that runs at higher resolution than 720p in any case despite screen is 1440p.

You do not need a game to run at a native resolution to see gains from it.

Miyamotoo said:

Of Course there is excuse for 720p compared to 1080p, and thats battery life, Switch battery life would be even shorter if screen is 1080p because you would need GPU to run at much higher clock, and 1080p resolution screen use more power than 720p screen.

No. And again there are plenty of prior examples where a higher resolution display has actually used less energy than a lower resolution display. Go take a look at Samsungs own transition from 1080P panels to 1440P panels in it's flagships. You might learn something.

Panel technology and backlight technology has an overall larger influence on battery life than pixel counts.

Besides, if power consumption was such a massive concern *rolls eyes* Nintendo would have chosen a more energy efficient chip. Like I dunno. A Pascal based Tegra maybe?

Yes you need, you gain nothing if you have 1440p screen and 720p game, Switch would gain nothing from 1080p screen if games are still 720p. 

Its not point only only about screen, you do realise that games that run at higher resolution requires stronger hardware that uses more power.

Lol for *rolls eyes*,  power consumption and battery life are reasons why in handheld mode Switch GPU runs at 307MHz compared to 768MHz in docked mode. Like I wrote, easiest for Nintendo would be that game runs at same resolution at portable mode and dock mode instead they need to make game to run in different resolution in portable mode and at different resolution at in docked mode, Nintendo could easily put 1080p screen on Switch and they could run MK8D at 1080p in handheld mode also, but in that case batery would below well below 2 hours instead of around 3 hours.

 Pascal Tegra couldnt be done on time for Switch, but most likely future iteration of Switch will use Pascal Tegra, 20nm Tegra X1 was most  efficient chip available when Nintendo was finishing Switch.