Pemalite said:
Nuvendil said:
1080p does not increase file size (1080p cutscene files can but most cutscenes these days occurr in real time and are not pre-recorded) and the difference between audio quality between the absurdly bloated files in games like Titanfall 2 (a game with very limited spoken lines and a limited sound track and clocked in at 50gigs) and the much more reasonable file size games like Skyrim (a game with thousands of spoken lines and over 40 music tracks and clocked in at under 12gigs) and Zelda (a game with rich sound effects, voiced cutscenes and lines (not as many as Skyrim but more than Titanfall) and a soundtrack smaller than Skyrim's but bigger than Titanfalls and clocked in at 13 gigs) is very minimal, almost imperceptible, especially when played through a sound system and not super high end headphones. So no, that's not the reason.
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1080P video does increase file sizes. Note: I am not talking about in-engine cutscenes. Games like Halo have moved away from in-engine cutscenes and gone pre-rendered.
7.1 Lossless Audio apply's to more than just spoken lines. It's also very space intensive verses compressed alternatives that have historically been used.
So no. I cannot agree with your counter argument.
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Some games have drifted away from pre-rendered cutscenes, but I would say there has been a major move TOWARDS in-engine cutscenes since there's no reason to pre-render as the assets in most games are more than sufficient. Shoot, Square Enix, the KING of the prerendered cutscene bonanza, has abandoned the practice. And I addressed this, you are the one who failed to specify that you meant 1080p cutscenes.
And my argument over audio is that there is no appreciable difference to 99.9% of users between the compressed file types found in last gen games like Skyrim (which had a metric crap ton of audio assets) vs something like Titanfall. Titanfall had 30gigs of sound files for it's very limited audio assets. That is carless, lazy, accomplishes nothing, and a complete waste of space. You could remove that by 70% with no appreciable loss of quality. Games are this big because mandatory installs has given devs and publishers an excuse to save money by cutting out the compression and file size optimization steps they had to go through when they had to have their full unpacked game playable off the physical media.
Don't make excuses for what ammounts to laziness the overwhelming majority of time.
Game sizes do grow over time, yes, but the massive spike in file size this gen is not indicative of this. It is indicative of developers or publishers slacking off in several areas.