Pemalite said:
1080P video does increase file sizes. Note: I am not talking about in-engine cutscenes. |
Some games have drifted away from pre-rendered cutscenes, but I would say there has been a major move TOWARDS in-engine cutscenes since there's no reason to pre-render as the assets in most games are more than sufficient. Shoot, Square Enix, the KING of the prerendered cutscene bonanza, has abandoned the practice. And I addressed this, you are the one who failed to specify that you meant 1080p cutscenes.
And my argument over audio is that there is no appreciable difference to 99.9% of users between the compressed file types found in last gen games like Skyrim (which had a metric crap ton of audio assets) vs something like Titanfall. Titanfall had 30gigs of sound files for it's very limited audio assets. That is carless, lazy, accomplishes nothing, and a complete waste of space. You could remove that by 70% with no appreciable loss of quality. Games are this big because mandatory installs has given devs and publishers an excuse to save money by cutting out the compression and file size optimization steps they had to go through when they had to have their full unpacked game playable off the physical media.
Don't make excuses for what ammounts to laziness the overwhelming majority of time.
Game sizes do grow over time, yes, but the massive spike in file size this gen is not indicative of this. It is indicative of developers or publishers slacking off in several areas.







