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Forums - Gaming - Where Horizon ZD fails

Mnementh said:
SegataSanshiro said:
This is where HZD fails. https://medium.com/@dialacina/what-we-talk-about-when-we-dont-talk-about-natives-60f4af9ef675#.19opc3w67

Really? *yawn*

As a person with Native history in my family and my best friend is native and a game dev who often goes around the country and makes talks about natives and how they are and not represented in games and film and how it's a real issue. Natives also being a huge part of my states culture. Yeah really. You being form Germany it's something you have zero knowledge or uderstanding of and your two word comment shows your ignorance.



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I don't really understand. Is BotW some kind of Möbius loop? People keep saying you can go anywhere. What's the deal?



pokoko said:
I don't really understand. Is BotW some kind of Möbius loop? People keep saying you can go anywhere. What's the deal?

No real barriers to stop you. You can climb about anything you see and adds a big vertical aspect to the game. You can go straight to the final boss within the first 20 min of the game if you really want to. You really can go anywhere you see with little limitations. It's also a game because of the physics engine. If  you think it you can probably do it. Not a game mechanic the game tells you. Just because of the physics engine the game is only as limited as the players imagination. Many games say open world but Zelda is one of the very few in existence where you truly are free to do whatever you want.



SvennoJ said:
darkknightkryta said:

The only invisible walls of the game are when you're trying to get out of the world... No game lets you out of the world...

If I remember the Revenge of the Nora quest properly (I could be thinking of another quest), you hit that respawn machine, but this is the only one.

I honestly don't know what invisible walls you're talking about though. I've literally ran up some mountains by just constantly jumping. You can get to any part of the map, assuming it's not outside the play area.

Save money to buy the purple travel bag, it gives you unlimited fast travel. The game also has a lot of camp sites so travelling is no issue. You don't even have to touch a camp site, just being near it activates it for fast travel.

Fighting humans are lame, I'll agree, but the robot fights are well done. There's a lot of weapons you can buy that opens up different strategies. The fights get pretty varied too depending on what strengths and weaknesses an enemy has. Also trying to hit those target points  with the right weapon is fun and rewarding.

Check the map I posted up there. Both sides are within the play area, both unlocked. Yet it doesn't let me take a very reasonable shortcut to where I put the flag. Mountain goating up the hill was no problem, yet an invisible wall on one side and the threat to reload on the other wedged me in. I understand it when it's the actual edge of the world as when I was trying to swim out of the map. Yet I seem to frequently run into them inside the map too and they were inside the quest area too with different invisible wall rules to AI and the player. They can't follow me in some places, I can't follow them in others. It's not game breaking, yet this kind of game design belongs in the past.


Your images were broken :(



SegataSanshiro said:
pokoko said:
I don't really understand. Is BotW some kind of Möbius loop? People keep saying you can go anywhere. What's the deal?

No real barriers to stop you. You can climb about anything you see and adds a big vertical aspect to the game. You can go straight to the final boss within the first 20 min of the game if you really want to. You really can go anywhere you see with little limitations. It's also a game because of the physics engine. If  you think it you can probably do it. Not a game mechanic the game tells you. Just because of the physics engine the game is only as limited as the players imagination. Many games say open world but Zelda is one of the very few in existence where you truly are free to do whatever you want.

So if I want to go east, I can just keep going forever?  Is it procedurally generated or something?



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pokoko said:
SegataSanshiro said:

No real barriers to stop you. You can climb about anything you see and adds a big vertical aspect to the game. You can go straight to the final boss within the first 20 min of the game if you really want to. You really can go anywhere you see with little limitations. It's also a game because of the physics engine. If  you think it you can probably do it. Not a game mechanic the game tells you. Just because of the physics engine the game is only as limited as the players imagination. Many games say open world but Zelda is one of the very few in existence where you truly are free to do whatever you want.

So if I want to go east, I can just keep going forever?  Is it procedurally generated or something?

It's handcrafted. Just so large and so much to find along the way and do.  Like it has these rafts at certain bodies of water. You can use a leaf to slowly make it move or get creative something I figured out use the magnet and a peiece of metal against the sail at once and bam I have a motorboat. or if you killed a bunch of enemies and got their guts you can make an airship and not from crafting just experimenting. Not a mechanic just something you can make happen thanks to the physics. When it comes to hunting for meat you expect it to be like most games. Shoot it then skin it. Zeld ayou can do that but someone figured out light a stick on fire and just hit one and you automatically get a cooked steak. In the shrines which are mini dungeons you are provided with something like say a ball to put in a place for something to happen like any Zelda puzzle. Well someone just said screw that dumped all their metal weapons on te ground and created and electirc feild where the balls should have gone and basically hotwired the dungeon.



SvennoJ said:

 

Dude, the only thing that fail, is you, playing HZD after BotW... It shouldve been the other way around. So, instead of playing a good game, and then a bad game, you would have played a good game, and then a better one.

Still havent finished HZD, but damn, its a good game, and I have BotW prep for when I finish it. The only thing for me, that HZD is missing, its the plants' movement when you cross them, like Uncharted 4. Other than that, the ledges part, and not being able to climb wherever you want, is in almost every other game, cept for BotW.



                          

"We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.

This thread has a nice flavour to it.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

While Zelda is excellent I find exploring to be a waste of time. Im sick of putting effort into doing something and getting swords or arrows out of it, its cool when you first start playing but 20-30 hours in its not exciting anymore, I even spent 20 minutes reworking a shrine only to get 10 ice arrows!!

Not to take away anything from Zelda but the only thing I miss when got back to a different open world game is the climbing, being able to climb anything is IMO Zelda biggest achievement.



SegataSanshiro said:
pokoko said:

So if I want to go east, I can just keep going forever?  Is it procedurally generated or something?

It's handcrafted. Just so large and so much to find along the way and do.  Like it has these rafts at certain bodies of water. You can use a leaf to slowly make it move or get creative something I figured out use the magnet and a peiece of metal against the sail at once and bam I have a motorboat. or if you killed a bunch of enemies and got their guts you can make an airship and not from crafting just experimenting. Not a mechanic just something you can make happen thanks to the physics. When it comes to hunting for meat you expect it to be like most games. Shoot it then skin it. Zeld ayou can do that but someone figured out light a stick on fire and just hit one and you automatically get a cooked steak. In the shrines which are mini dungeons you are provided with something like say a ball to put in a place for something to happen like any Zelda puzzle. Well someone just said screw that dumped all their metal weapons on te ground and created and electirc feild where the balls should have gone and basically hotwired the dungeon.

So basically no.