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Forums - Nintendo - Zelda BotW has realistic puddles that form and dissipate from weather cycle

d21lewis said:
SvennoJ said:

Nope it activively tries to get your hands off itself. Almost at the top of that mountain? Bamm thunder storm, back down you go. Better remove your weapons and shield before you get zapped and here are 3 skeletons and some electric bats to keep you busy while that windcleaver Yiga clan assasin spawns behind your back :)

Pissed me off a few times, too. The worst was when I had to light a blue torch. I was within inches of lighting it when it started raining out of nowhere. Put my handheld torch out. I was like "FUUUUUUUUUUUUUUU!!!!!"

Ha, my torch broke 2 steps before lighting it in Alkala. Then I had to find trees to blow up until a stick finally dropped.

Then you think you have it all figured out, it just stopped raining, the weather forecast is all clear, fly to that mountain yet you cross a zone line into rain. Each zone has it's own weather forcast doh!

Even in the same zone, almost at the top, 3 clear weather icons lined up, blood moon interruption and it's suddenly raining after the cutscene!

Yet there are so many more great moments. The second time to the forgotten temple (everything respawned ofcourse) I went full kamikaze, flying through without ever touching the ground, weaving between pillars, dropping at just the right moment, laser beams flying past me from all directions and land right before the statue to pick up the tunic. Very James Bond moment.



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NATO said:
Pemalite said:

But are the puddles randomly generated or in fixed locations?

Will puddle sizes be different every time? Otherwise to me, it's not a big achievement if it's something scripted based on weather cycles.

Bruh, in real life puddles don't form randomly

In real life. A puddle doesn't always fill to the same level and always have the same puddle shape. And sometimes may not even form at all.

I want to know if the instances are randomly generated or scripted, that is all.




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Pemalite said:
NATO said:

Bruh, in real life puddles don't form randomly

In real life. A puddle doesn't always fill to the same level and always have the same puddle shape. And sometimes may not even form at all.

I want to know if the instances are randomly generated or scripted, that is all.

jesus are you being serious? have you played Breath of the Wild? the nature and world effects are incredible

by far GOAT weather effects to this point. The lightening, the rain, the sand, the physics of the world, its an incredible amount of attention to detail. What you're suggesting- the concept that a game would have it randomly rain a different amount every cycle and then have a constantly random puddle size all over the world- that's just ridiculously unecessary.

Other games haven't even done what Breath of the Wild does in terms of details and you're finding stuff to BS about. the nature engine is sick, I mean even when clouds are passing over you (and this appears to occur randomly) you'll for a split second have their shadows go over you and things. Things as small as birds have shadows. The detail is great.



mountaindewslave said:

jesus are you being serious? have you played Breath of the Wild? the nature and world effects are incredible

When did I say they werent?

mountaindewslave said:

 The lightening, the rain, the sand, the physics of the world, its an incredible amount of attention to detail. What you're suggesting- the concept that a game would have it randomly rain a different amount every cycle and then have a constantly random puddle size all over the world- that's just ridiculously unecessary.

No. I am not suggesting anything. Don't put words in my mouth. I wish to know if the Puddles are static entities or dynamic.

mountaindewslave said:

Other games haven't even done what Breath of the Wild does in terms of details and you're finding stuff to BS about. the nature engine is sick, I mean even when clouds are passing over you (and this appears to occur randomly) you'll for a split second have their shadows go over you and things. Things as small as birds have shadows. The detail is great.

And? We aren't talking about other games here. I am also not attacking Breath of the Wilds technical achievements. Calm down.




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spurgeonryan said:
I wonder what another half year of development would have done.

My first glitch. I was chasing a cow near that shrine right at the cliff abovethe ocean sshrine and it kept disappearing.

I haven't watched an especially large amount of video on BOTW, less that an hour, but I've seen this happen a couple times. One was in the Angry Joe review. Guessing it's a rare occurence.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

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chris0409 said:
Nier: Automata has some water drying physics as well ( ͡° ͜ʖ ͡°)

https://www.youtube.com/watch?v=J95LMJMB2tk

Ha ha. Noice.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

SuperNova said:
Pemalite said:

But are the puddles randomly generated or in fixed locations?

Will puddle sizes be different every time? Otherwise to me, it's not a big achievement if it's something scripted based on weather cycles.

As far as I can tell, they are bound to terrain. If there is a pit in the terrain a puddle will build up there. So in that sense they are in fixed locations I guess. But so are real life puddles.

Indeed. Smallest puddles can be more random, but largest ones, unless ther is a true flood, that make puddles grow even where there usually aren't any, build up where there is a depression in the terrain. Fill level depends on the amount on rain , and that too seems to happen correctly, judging from the screenshots.
So, unless this is just another April's Fool, this nice touch to game world realism is really impressive, and if they also slow down and hamper whoever tries to cross them, they can also be used tactically, like in the Battle of Agincourt, I like it.



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COKTOE said:
spurgeonryan said:
I wonder what another half year of development would have done.

My first glitch. I was chasing a cow near that shrine right at the cliff abovethe ocean sshrine and it kept disappearing.

I haven't watched an especially large amount of video on BOTW, less that an hour, but I've seen this happen a couple times. One was in the Angry Joe review. Guessing it's a rare occurence.

This is not a glitch from what I can tell.  It actively despawns wild creatures if you pursue them too far.  I don't know why, it's not a hardware thing.  My guess at this point is to avoid the AI wandering into areas that it shouldn't where the terain may cause issues?  Or to keep creatures more or less confined to their natural habitat?  Not sure, but it doesn't appear to be a bug so much as a very odd design choice.



Nuvendil said:
COKTOE said:

I haven't watched an especially large amount of video on BOTW, less that an hour, but I've seen this happen a couple times. One was in the Angry Joe review. Guessing it's a rare occurence.

This is not a glitch from what I can tell.  It actively despawns wild creatures if you pursue them too far.  I don't know why, it's not a hardware thing.  My guess at this point is to avoid the AI wandering into areas that it shouldn't where the terain may cause issues?  Or to keep creatures more or less confined to their natural habitat?  Not sure, but it doesn't appear to be a bug so much as a very odd design choice.

It's certainly possible that it was done intentionally, and like you say, it's not hardware related.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

All this attention to details and still fps drops even with the supposed fix.