| mountaindewslave said: jesus are you being serious? have you played Breath of the Wild? the nature and world effects are incredible |
When did I say they werent?
| mountaindewslave said: The lightening, the rain, the sand, the physics of the world, its an incredible amount of attention to detail. What you're suggesting- the concept that a game would have it randomly rain a different amount every cycle and then have a constantly random puddle size all over the world- that's just ridiculously unecessary. |
No. I am not suggesting anything. Don't put words in my mouth. I wish to know if the Puddles are static entities or dynamic.
| mountaindewslave said: Other games haven't even done what Breath of the Wild does in terms of details and you're finding stuff to BS about. the nature engine is sick, I mean even when clouds are passing over you (and this appears to occur randomly) you'll for a split second have their shadows go over you and things. Things as small as birds have shadows. The detail is great. |
And? We aren't talking about other games here. I am also not attacking Breath of the Wilds technical achievements. Calm down.

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