By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SuperNova said:
Pemalite said:

But are the puddles randomly generated or in fixed locations?

Will puddle sizes be different every time? Otherwise to me, it's not a big achievement if it's something scripted based on weather cycles.

As far as I can tell, they are bound to terrain. If there is a pit in the terrain a puddle will build up there. So in that sense they are in fixed locations I guess. But so are real life puddles.

Indeed. Smallest puddles can be more random, but largest ones, unless ther is a true flood, that make puddles grow even where there usually aren't any, build up where there is a depression in the terrain. Fill level depends on the amount on rain , and that too seems to happen correctly, judging from the screenshots.
So, unless this is just another April's Fool, this nice touch to game world realism is really impressive, and if they also slow down and hamper whoever tries to cross them, they can also be used tactically, like in the Battle of Agincourt, I like it.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!