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Forums - Nintendo - The story of 3 switch third-party games.

Bandorr said:
Miyamotoo said:

"Lego City Undercover publisher Warner Bros. has provided us with this short statement on the game's cartridge version, which suggests you will be able to play without downloading anything.

"Players who purchase Lego City Undercover on Nintendo Switch at retail do not need to download the game to play," a company spokesperson told us."

 

You wrote: "Rumors go (at least as far as a Reddit article) that the other 13 gigs have to be downloaded."

But In essence they saying don't need to download 13GB you mentioned in OP to be played game.

Yes you just need them to play TWO THIRDS of the game. Not exactly a great selling point...

You just paid $60 for 1/3 of a game. One horrible argument you got there.

Perhaps they think it will be so awesome you need 13GB reserved for all the save games and screenshots you're going to make ;)

A good question is why is it 21GB on the WiiU? The game isn't that detailed nor that big. Perhaps it had a lot of pre-rendered cutscenes that are now done in engine on the Switch?

Why is the digital download size 7.1 GB? while the physical versions needs an additional 13GB, somebody screwed up.



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Could it be like Xenoblade X where they had those optional download packs?



When the herd loses its way, the shepard must kill the bull that leads them astray.

S.T.A.G.E. said:

They need fun titles that are exclusive and can only be found in one place.

Im pretty sure I have argued with you multiple times about this very subject and you always had the mindset that Nintendo needs the big multiplats in order to succeed.........its good to see that you have been enlightened



When the herd loses its way, the shepard must kill the bull that leads them astray.

S.T.A.G.E. said:
COKTOE said:
Jeez...I want this thing to succeed, and I'm happy to hear that the launch went well, but there are SO many red flags for me that I can't envision a scenario where I'd ever own one. Seriously, in terms of "nish nish" design choices, and just general weirdness, the Switch has more eyebrow raisers than any portable or home console I can think of. This one isn't especially terrible, and is thus far an isolated occurrence, but requiring essentially 2/3 of your physical game to be downloaded is absurd. The only worse instance of this I can recall was the Tony Hawk 5 shit show. I'd rather pay more and have the full game on the cart. Also, an option to buy a non baby-proof edition of games would be boss. I realize it's a benign substance, but I don't want that crap on my games, rubbing off onto my fingers and whatnot. It's breakfast time!

From all the signs, if E3 turns out right this could be the perfect Nintendo platform. Nintendo is always strongest when they are using a handheld. Their first, second and third party should be amazing. The problem is the multiplats and as usual the despire to buy them gets gimped by either development or lack of third party interest. Regardless, there will be a lot of indies and if you want an indie at a decent price (given the right circumstances), it still might be worth the buy. Outside of that, the consoles sales will drive a ton of third party exclusives to be created. They will take this platform seriously unlike how they treated the Wii. It will be less costly to create good exclusives for the platoform. The switch taught me a great lesson with Zelda and Fast RMX. They dont need huge budget titles. They need fun titles that are exclusive and can only be found in one place.

The amount of exclusives any developer can reasonably make these days are low. You lose too many consumers by ignoring the x86 platforms (PS4, XB1, PC) and there's iOS and Android to also think about. PS4 has the most indie games by far for example. 

Nintendo has to be willing to pay for development of exclusives, and I don't think they're willing to do that for more than a small handful of games. 

If I'm a small indie game studio, I'm not limiting my game to a tiny fraction of my potential audience. I gotta pay my staff who need to pay their bills. 



The game is 20GB because it's meant to be sold physically on Wii U whose media stores more than that anyway, it might have uncompressed audio or something. 7.1GB is the full game on the Switch.

Sucks for PS4/XBone users who will need to spare 20GB on their HDD because of bad compression though, for in no way this game needs more than those 7GB.



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Gourmet said:
The game is 20GB because it's meant to be sold physically on Wii U whose media stores more than that anyway, it might have uncompressed audio or something. 7.1GB is the full game on the Switch.

Sucks for PS4/XBone users who will need to spare 20GB on their HDD because of bad compression though, for in no way this game needs more than those 7GB.

Are you aware of how quickly a 20gb game can be installed/played on the PS4? It the absense of space, needing to deleted somthing is basically a non issue, because reinstallation can be done quicker than microwaving a bag of popcorn. My understanding is that the XB1 is wildly inferior in this regard, so it's more approppriate to feel sorry for them. Those poor, poor bastards.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

 

I think if the  switch keeps selling well companies will be hard pressed to raise the price on the console wether it costs more for cartridges or not.

 

Time will tell i guess.



Sooooo. Just a packaging fuck up confirmed. GREAT that we spent so much time discussing a printing error.





- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."