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Forums - Gaming - Open worlds should try this.

 

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Yes, I agree. 36 36.36%
 
No, I don't have time for that. 23 23.23%
 
Both options would be cool. 40 40.40%
 
Total:99
onionberry said:
potato_hamster said:

 "look how totally special Breath of the Wild is guys!" thread.

lol I found the problem here. wasted time.

Plust thanks for mentioning "tons" of games that DON"T have the side quests sytem of breath of the wild, that's what happens when you don't play a game but wanna argue. take care.

Exactly what I thought. In case you need a reminder:

https://en.wikipedia.org/wiki/Ad_hominem



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onionberry said:
potato_hamster said:

 "look how totally special Breath of the Wild is guys!" thread.

lol I found the problem here. wasted time.

Plust thanks for mentioning "tons" of games that DON"T have the side quests sytem of breath of the wild, that's what happens when you don't play a game but wanna argue. take care.

I remember a little game called Everquest. No in game map. No ! to indicate npc even have a quest. You 'gasp' had to actually type sentences to them and maybe they would give you a hint of a quest, then figure out where to go and what to do. It had unbreakable weapons too which did not break the game. It was much harder than anything else I've ever played. Everything is holding your hand compared to that. But I guess it doesn't count as open world as it loads zones...



potato_hamster said:
onionberry said:

lol I found the problem here. wasted time.

Plust thanks for mentioning "tons" of games that DON"T have the side quests sytem of breath of the wild, that's what happens when you don't play a game but wanna argue. take care.

Exactly what I thought. In case you need a reminder:

https://en.wikipedia.org/wiki/Ad_hominem

dude, you're the one who has a problem with people making threads about breath of the wild. I was arguing because I thought you were serious, then I said mention games with the same system, then you mention 3 or 4 games that don't have a system like breath of the wild arguing and saying "there are hundreds of games" with the system and mocking people who make threads about breath of the wild. You're here because you don't like threads about how influential this game could be, not because you have something to say.



potato_hamster said:
So, like other games need to do what many other games already do (including Breath of the Wild). It's just that you haven't played them.

That's what she said. She's simply saying that she enjoys this kind of quest design without handholding, not that BOTW invented it.

After seeing many of your comments on these forums, I have to ask: Seriously, what is your problem?



SvennoJ said:
onionberry said:

lol I found the problem here. wasted time.

Plust thanks for mentioning "tons" of games that DON"T have the side quests sytem of breath of the wild, that's what happens when you don't play a game but wanna argue. take care.

I remember a little game called Everquest. No in game map. No ! to indicate npc even have a quest. You 'gasp' had to actually type sentences to them and maybe they would give you a hint of a quest, then figure out where to go and what to do. It had unbreakable weapons too which did not break the game. It was much harder than anything else I've ever played. Everything is holding your hand compared to that. But I guess it doesn't count as open world as it loads zones...

everquests is a game from 1999, I could mention the first legend of zelda and other games, but I'm not doing that because I'm talking about the current open world formula which is based on markers and a gps.



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Hynad said:
potato_hamster said:
So, like other games need to do what many other games already do (including Breath of the Wild). It's just that you haven't played them.

That's what she said. She's simply saying that she enjoys this kind of quest design without handholding, not that BOTW invented it.

Seriously, what is your problem?

I said that open world game should try this because these days every open world game has a marker telling you what to do and where to go, and tha's one aspect that I want on modern games. Now people are mad cause I made a thread about breath of the wild and for them this means that I'm saying " breath of the wild is the first game ever, it's the best game ever and every other game is shit"



onionberry said:
potato_hamster said:

Exactly what I thought. In case you need a reminder:

https://en.wikipedia.org/wiki/Ad_hominem

dude, you're the one who has a problem with people making threads about breath of the wild. I was arguing because I thought you were serious, then I said mention games with the same system, then you mention 3 or 4 games that don't have a system like breath of the wild arguing and saying "there are hundreds of games" with the system and mocking people who make threads about breath of the wild. You're here because you don't like threads about how influential this game could be, not because you have something to say.

You're not arguing. I pointed out plenty of examples of games that feature very similar if not identical systems and you've completely ignored them or dismissed them for essentially not being close enough to Breath of the Wild in your eyes. Do you realize how broad of a term "open world game" is?

There's only so much dismissing you can do before others begin to suspect that you're more interested in trying to point out how special Breath of the Wild is than you're interested in whether other games are actually doing this already.



onionberry said:
Hynad said:

That's what she said. She's simply saying that she enjoys this kind of quest design without handholding, not that BOTW invented it.

Seriously, what is your problem?

I said that open world game should try this because these days every open world game has a marker telling you what to do and where to go, and tha's one aspect that I one on modern games. Now people are mad cause I made a thread about breath of the wild and for them this means that I'm saying " breath of the wild is the first game ever, it's the best game ever and every other game is shit"

It's simply the one game you played that has that and made you realise how much you like it. 

Many of the agenda ridden downplayers here would have no problem if the game you mentioned wasn't BOTW...



Rings of Power has that approach towards it's quests. The game throws you into a spherical map so there's no borders, you get a few hints and the rest is completely up to you. Since this is an very early 90's megadrive game, I'd love to see this remade one day.



mZuzek said:
SvennoJ said:

No. First I thought it was some kind of fish since at the lake nearby there's this Zora that's fishing for rare fish. That resulted in nothing. Now I've met something a little bit bigger on a mountain top in the next zone over, so I'm guessing it's one of those. Still no clue where to look though. I guess I'll run into it some time.

If you've played for 80 hours, I find it hard to believe you haven't seen it. Maybe you saw it and just don't know?

I'm pretty methodical in my exploration and I've never used fast travel once (hence the 80 hours). So far I've explored Wasteland, Geruda, Hebra, Tabantha, west side of Ridgeland, Duelling peaks, Lake, and currently exploring Hateno. Still 6 zones I have never set foot in. If it is something similar to what's at the spring of wisdom, then I could not have missed it.

On the beach in the Lake tower zone there is another shrine that has me stumped. Some girl is hugging the key to unlock the shrine. She's not responding to anything, just ignored me.

And there's another one at the north west end of Hebra, east of Hia Miu Shrine, inside the mountain according to the locator. I've searched high and low for 45 minutes yet nothing that even remotely looks like an entrance or an activation plate. No quest for it either.

I love the map system though, easily plonk down an icon for towers, shrines and other stuff. I mapped all the locations for the towers long ago from atop the Gerudo highlands mountain peaks. So awesome to zoom in, mark, set a nice icon on the map to get to later.