SvennoJ said:
I remember a little game called Everquest. No in game map. No ! to indicate npc even have a quest. You 'gasp' had to actually type sentences to them and maybe they would give you a hint of a quest, then figure out where to go and what to do. It had unbreakable weapons too which did not break the game. It was much harder than anything else I've ever played. Everything is holding your hand compared to that. But I guess it doesn't count as open world as it loads zones... |
everquests is a game from 1999, I could mention the first legend of zelda and other games, but I'm not doing that because I'm talking about the current open world formula which is based on markers and a gps.







