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Forums - Gaming - Open worlds should try this.

 

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Yes, I agree. 36 36.36%
 
No, I don't have time for that. 23 23.23%
 
Both options would be cool. 40 40.40%
 
Total:99
Ka-pi96 said:
Goodnightmoon said:

Reading a map is not as exciting as reading visual landmarks on the overworld, or exploring places that you hear in conversations, it is simply way more inmersive this way.

Not to me. When I want to go somewhere in real life I look at a map of how to get there. Why would I do anything different in a game? And if I can't find my way where I need to go by following a map then I'd consider that a missing feature (ie. poor game design), and I ain't wrong for thinking that. People like doing things different ways and it's not because they can't "appreciate good game design" it's because they just like different things...

When I want to go somewhere I look it up on the map, then look at google streetview to check what to look for and where to turn. It works.
If someone asks you for directions, don't you use landmarks to tell them the way?
The problem with these openworld games is though, that you can't ask for directions on the way. Hence still the reliance on map markers.



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I have to agree with the OP. In fact, I was just reading a article on this very subject that I thought was interesting:

http://www.theverge.com/2017/3/17/14957460/the-legend-of-zelda-breath-of-the-wild-nintendo-switch-future-games?utm_source=digg&utm_medium=email

I think open world games are gravitating toward this kind of semi-naturalistic exploration/atmosphere-driven approach and I think that's a cool thing!

That said, I also think we need more games that are truly about their stories as well. The bottom line here is that I think we need fewer games that try to do everything equally well and more that commit at least more or less to one goal or another.



I'm pretty sure that most games let you deactivate things like objective markers and other similar aides in the options



I have played a lot of games that have these and never liked them. At all. That includes some of my favourite games ever like Heroes of Might and Magic (3?, 5?, not sure which).

I get why others like them, though.



Angelus said:
I'm pretty sure that most games let you deactivate things like objective markers and other similar aides in the options

it's not about a hud or markers, it's about games where you don't need markers because the quests are connected to the world and you have visual hints to find the location. I'm using breath of the wild as an example cause the game gives you the location but not a gps with the exact location, you need to explore and when you find the place most of the time you say "ok I'm here, now what do I need to do?" That would not work on the games that let you deactivate markers because the missions on those games doesn't have a hint or a visual landmark to find the place "you need to kill a warewolf at this place" and that's it.



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You can turn the map/HUD off in GTAV. Its on by default but can be changed in settings.

With that said I like in game maps and handholding. I don't have much time to play games, I would never finish if I didn't have map markers.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Hmm, could this be yet another thread made by a Nintendo fan professing Nintendo innovates and others either copy or should follow them? I have played tons of open world games where the side quests give you a general idea of where to go, but you have to find it yourself. You simple create a marker on your map, find the area, and then explore for landmarkers to help you find the object/place/creature you're looking for. Nothing new.



thismeintiel said:
Hmm, could this be yet another thread made by a Nintendo fan professing Nintendo innovates and others either copy or should follow them? I have played tons of open world games where the side quests give you a general idea of where to go, but you have to find it yourself. You simple create a marker on your map, find the area, and then explore for landmarkers to help you find the object/place/creature you're looking for. Nothing new.

Every mission on breath of the wild is like this, I've played games that have some missions like this. When I say "open worlds should trys this" I mean the whole quests system like breath of the wild. I never said that Nintendo invented this or anything like that. the trend of open world games these days is a marker and a gps. But I understand the need to be unfriendly and twist my words into shit that I'm not saying, it's an internet thing to look for polemics and childish drama.



onionberry said:
thismeintiel said:
Hmm, could this be yet another thread made by a Nintendo fan professing Nintendo innovates and others either copy or should follow them? I have played tons of open world games where the side quests give you a general idea of where to go, but you have to find it yourself. You simple create a marker on your map, find the area, and then explore for landmarkers to help you find the object/place/creature you're looking for. Nothing new.

Every mission on breath of the wild is like this, I've played games that have some missions like this. When I say "open worlds should trys this" I mean the whole quests system like breath of the wild. I never said that Nintendo invented this or anything like that. the trend of open world games these days is a marker and a gps. But I understand the need to be unfriendly and twist my words into shit that I'm not saying, it's an internet thing to look for polemics and childish drama.

Variety is the spice of life.