By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - VGC Weapon Durability MEGA Thread

This weapon durability is still tolerable to being a big nuisance. Last night I had a whole streak of bow wielding and no weapon enemies, forcing me to dip into my good weapons which now all have a various yet unknown wear on them.

It doesn't help that the leveling system is kinda weird. Random wandering enemies only do 1 quarter dmg now, still need to be disposed of ofcourse. (Especially those annoying rock slinging octo things) While the camps have leveled up enemies that still one hit kill me (with 9 hearts and 22 armor) even a stray arrow from them is instant death. Using their weapons against them is not enough. Their weapons don't last a single fight against them, even with 2 attack buffs it takes too many hits to take them down and the weapon I just picked up breaks before the first fight with it is over.

So yeah now I occasionally have to get by with skeleton arms again and crap that lays around, hoping a chest will produce something good. The Yiga clan keeps teleporting in archers as well to dull my weapons. I don't have a problem (yet) getting by, but slowly my whole weapon inventory is getting more and more compromised. I'm currently in the Hateno region btw, finally unlocked the rest of the Skeika slate after 80 hours of game time, 52 shrines, 2 divine beasts, 144 Korok seeds (yet the dude sped off after spending 3)

Not sure what Nintendo was thinking with this weird enemy leveling system combined with them dropping weapons that don't even last 1 fight. Is the game simply outleveling me? Again, it's no problem yet, but I'm getting less and less incentivized to use stasis on objects or take on guardians as I simply feel I shouldn't risk my tools on such tomfoolery :/ And sure there's environmental dmg, but exploding barrels only do like 2% dmg now on the white ones.



Around the Network
potato_hamster said:
Pyro as Bill said:

So you want every weapon to work the same way as the master sword because the current way is badly designed, lazy and unbalanced?

Maybe you are a 3rd party dev after all.

Not the same, a similar way. Or you know, just something better than the current implementation. Nintendo is capable of making poor decisions you know, It's okay to admit they're not perfect.

I hate on Nintendo plenty when they deserve it.

If you don't like the system, that's fine. Calling it lazy, unbalanced (and to a lesser degree poor design choice) for the biggest truly open world game outside of Minecraft, made on 10yr old hardware/modern portable that took 5 years to make with zero linearity (massive achievement) is what I have an issue with.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

etking said:
In Zelda, I liked the system at first but now I find myself not using weapons anymore. I just run away all the time to save my elemental weapons because I need the effect of heat / cold to survive and it takes a lot of work / time to get these weapons back if they are broken. Elemental weapons currently are my only option to withstand strong heat or cold.

Cook some food. You learn on the training plateau how to stay warm in a cold area. Food you pic up clearly stats whether it will help with cold/heat/electricity/ect in teh description.

NATO said:
Weapon durability is dumb as fuck because it's always implemented in lazy ways and the wear speed is usually always constant and far too fast.

E.g. If you're killing slimes none stop a sword should not wear ar all, if you're hitting a stone golem it should wear faster than if you're hitting a fleshy goblin.
But even when they bother to make different targets effect the wear speed, they still make the wear speed too fast for what you're doing. As such it's a dumb mechanic lazily implemented to force you to hunt for weapons and armor and prolong the playtime, I find it similar (but not quite as lame as) forcing the player to backtrack through the same level they just played through to prolong the length of the level/game.

Weapons do though wear down faster depending on what you are hitting. If I hit a stone golem with my sword it will break in a matter of swings. If I'm killing a golem I can get like 40 swings.

BTW, people need to quit tossing around that 10 swings figure. If your not holding a crappy boku club or something of that level the average swings is 30+. The better weapons are like 50. You can kill a lot fo enemies with that many swings and thus as anyone who is decently far in the game will tell you, you will be throwing weapons away more often than they are breaking.



potato_hamster said:
Peh said:

No, I didn't said that and your conclusion is a non sequitur.

Okay, so it works for armor, but it wouldn't work for weapons, because?

Like I already said, you could go out and get the strongest weapon and exploit the game. You can't do that with armor. First you have to buy armor. For armor you need rupees, for rupees you need material to be sold which you get from enemies. You can also upgrade the armor, because it is pretty weak in the beginning. And for upgrades you need materials from enemies. To kill enemies, you need weapons, not armor.

The purpose of armor in this game is due the specific abilities each set has and to occasionally reduce the dmg you receive. But if you can avoid attacks, you don't need it other for temperatur and death mountain.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Pyro as Bill said:
NATO said:

Now give the carts tires items that wear out while racing and forces you to stop racing and find new ones.

Now give the guns ammo that runs out encouraging you to find more.

Now give the magic staff manna that runs out encouraging you to find more.

 

Looks like we're getting somewhere.

Now imagine a system where the guns don't reload so you have to find new guns instead . Imagine a system where your mana pool is localised to a specific weapon and can't be recharged so you have to find new weapons instead. Then you would be drawing an reasonable parallel to Breath of the Wild.

The fact that you're comparing one-time use items in Mario Kart as a reasonable parallel to swords, bows, and shields breaking after a handful of hits shows that you're more interested in defending Nintendo than you are at having a reasonable, respectful discussion. It doesn't make any sense.



Around the Network
Pyro as Bill said:
potato_hamster said:

Not the same, a similar way. Or you know, just something better than the current implementation. Nintendo is capable of making poor decisions you know, It's okay to admit they're not perfect.

I hate on Nintendo plenty when they deserve it.

If you don't like the system, that's fine. Calling it lazy, unbalanced (and to a lesser degree poor design choice) for the biggest truly open world game outside of Minecraft, made on 10yr old hardware/modern portable that took 5 years to make with zero linearity (massive achievement) is what I have an issue with.

Umm... yeah... I guess you don't play too many open world games if you believe that. Then again, not too many of them appear on Nintendo consoles... so...



archer9234 said:
Peh said:

1. You didn't seem to have followed the discussion about the linearity and handholding in Zelda throughout the last years.

2. That's a non sequitar.

I am talking about weapons, not hearts, rupees or whatever you like to throw into the equation. I haven't found a single shrine which I couldn't beat, because of the need of progressing further in the story first. I even walked pretty early on to the shrine at the sea in the far east of the map. This shrines contains the so far strongest enemy in all shrines I have encountered so far. I've been in 88 shrines by now. I had only 5 hearts and the strongest weapon was 32 dmg and I managed to beat it after the 3rd try by carefully observing the enemies behaviour and got access to 60 dmg weaponry really early on. It certainly took some time, but I still succeeded. No enemy during that time was a real challenge until the weapon broke. I could've use this as an exploit if the game didn't stopped it for me.

So far, you can beat lynels with only 3 hearts. But with lower weapon dmg, it is just more challenging and takes a bit longer. Everyone place the game differently and you have to adjust the game to most of playstyles.

1. What does handholding have to do with weapon durability? Are you saying games hand holded you. Because they where linear? Even games that told you nothing. 

2. So you're saying you could beat the modest strength shrine, on that cliff face. Just after you get access to the overworld. With only the default areas weapons. Without running out once.

1. Why do you think Nintendo created an open world game like BOTW in the first place?

2. Well, hearts are not an issue. But you should pick up the weapons you see lying around on the way to it and with a lot of effort you can do it. Like I said, I didn't expected such a strong enemy like that in there. So I used the tools I had. You could also take him out only by throwing bombs at him even if that would take a lot of your time.

Look at this video here, with such crap equipment, he took down a guardian. I didn't even bothered with those until I got the ancient arrows. With those I could 1 hit kill them.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

potato_hamster said:
Pyro as Bill said:

I hate on Nintendo plenty when they deserve it.

If you don't like the system, that's fine. Calling it lazy, unbalanced (and to a lesser degree poor design choice) for the biggest truly open world game outside of Minecraft, made on 10yr old hardware/modern portable that took 5 years to make with zero linearity (massive achievement) is what I have an issue with.

Umm... yeah... I guess you don't play too many open world games if you believe that. Then again, not too many of them appear on Nintendo consoles... so...

So is it Skyrim, GTA or Witcher that's bigger and less linear?

I get why 3rd party devs might be angry/annoyed. They had the hardware to make this game 10 years ago on PC. Nintendo just snuck in and embarassed them all.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:
StarOcean said:
Weapon durability is one of the worst mechanics in modern gaming. The sooner it dies, the better

Modern gaming has made open world gaming linear and storified, it also gave us 'crouch to heal'.

We have to go back.

Yea, I've hated how casual so many games have gotten. Used to be you had to find health packs in games. Now you crouch behind a wall for 10 seconds and wait. Or many RPG's that as soon as the battle is over you heal to full health. Ect.

archer9234 said:
Peh said:

1. You didn't seem to have followed the discussion about the linearity and handholding in Zelda throughout the last years.

2. That's a non sequitar.

I am talking about weapons, not hearts, rupees or whatever you like to throw into the equation. I haven't found a single shrine which I couldn't beat, because of the need of progressing further in the story first. I even walked pretty early on to the shrine at the sea in the far east of the map. This shrines contains the so far strongest enemy in all shrines I have encountered so far. I've been in 88 shrines by now. I had only 5 hearts and the strongest weapon was 32 dmg and I managed to beat it after the 3rd try by carefully observing the enemies behaviour and got access to 60 dmg weaponry really early on. It certainly took some time, but I still succeeded. No enemy during that time was a real challenge until the weapon broke. I could've use this as an exploit if the game didn't stopped it for me.

So far, you can beat lynels with only 3 hearts. But with lower weapon dmg, it is just more challenging and takes a bit longer. Everyone place the game differently and you have to adjust the game to most of playstyles.

What does handholding have to do with weapon durability? Are you saying games hand holded you. Because they where linear? Even games that told you nothing. 

So you're saying you could beat the modest strength shrine, on that cliff face. Just after you get access to the overworld. With only the default areas weapons. Without running out once.

Withholding stronger weapons behind story progression is handholding the player through a set course. You will run into road blocks, invisible walls, ect that prepvent you from going to tougher areas because you are weak, ect. They open up as you power up and progress. That linearity is hand holding.

In this game you can face the final boss with 3 hearts and whatever weaponry you find on the way there and beat him. you can do this all in less than an hour.

SvennoJ said:

This weapon durability is still tolerable to being a big nuisance. Last night I had a whole streak of bow wielding and no weapon enemies, forcing me to dip into my good weapons which now all have a various yet unknown wear on them.

It doesn't help that the leveling system is kinda weird. Random wandering enemies only do 1 quarter dmg now, still need to be disposed of ofcourse. (Especially those annoying rock slinging octo things) While the camps have leveled up enemies that still one hit kill me (with 9 hearts and 22 armor) even a stray arrow from them is instant death. Using their weapons against them is not enough. Their weapons don't last a single fight against them, even with 2 attack buffs it takes too many hits to take them down and the weapon I just picked up breaks before the first fight with it is over.

So yeah now I occasionally have to get by with skeleton arms again and crap that lays around, hoping a chest will produce something good. The Yiga clan keeps teleporting in archers as well to dull my weapons. I don't have a problem (yet) getting by, but slowly my whole weapon inventory is getting more and more compromised. I'm currently in the Hateno region btw, finally unlocked the rest of the Skeika slate after 80 hours of game time, 52 shrines, 2 divine beasts, 144 Korok seeds (yet the dude sped off after spending 3)

Not sure what Nintendo was thinking with this weird enemy leveling system combined with them dropping weapons that don't even last 1 fight. Is the game simply outleveling me? Again, it's no problem yet, but I'm getting less and less incentivized to use stasis on objects or take on guardians as I simply feel I shouldn't risk my tools on such tomfoolery :/ And sure there's environmental dmg, but exploding barrels only do like 2% dmg now on the white ones.

Yea, the white ones do become strong. I tend to just avoid camps, because they at this point in the game for me are nothing more than just a random battle. I have better weapons than any chest will give me. At best it gives me some arrows, but most likely I will use at least 5 arrows in teh fight and thus come out even. But if I do have to fight them, they can be taken down in 10 or less swings easy enough if all you do is attack them head on with a decent weapon. Which 10 swings is no where near breaking a weapon.

I'm more interested in exploring new areas and doing puzzles, random quests versus taking out a random camp that only rewards me with an RNG chest.



Pyro as Bill said:
NATO said:

Now give the carts tires items that wear out while racing and forces you to stop racing and find new ones.

Now give the guns ammo that runs out encouraging you to find more.

Now give the magic staff manna that runs out encouraging you to find more.

 

Looks like we're getting somewhere.

Ammunition and mana reserves are replenishing an item/skill you still have, having to find whole new weapons because you can't repair once broken is completely different.

Now, if you had said : Guns that have infinite ammo, but break and can't be fixed, or a Magic staff that breaks after a certain number of spells have been cast, then you'd be making proper comparisons.

If you're playing a game with guns it stands to reason that the enemy will more than likely have guns too, thus ammo is picked up as you progress, same for a magic staff, if killing enemies and consuming potions replenishes your Mana, that makes sense - the point is you retain the same weapon/staff, and can, as is often the case, modify/upgrade/enchant/etc a particular weapon, which is a hell of a lot more useful to a game than simply having the thing break and force you to find another that will ultimately break after a short time and continue the shitty cycle.

Your snarky comparisons suck and you don't even seem to realize that the more you argue the point with terrible comparisons, the more obvious it is that it's an issue that a lot of people have with the game, but you're trying your best to defend, badly.

The fact that you edited what I said to basically be the same as what you originally said only underlines that fact in thick red marker pen - If the issue was simply "oh my god the bow doesnt have infinite ammo, you have to search for more ammo" it would be a silly issue and i'd be right there with you on mocking it, and your mario kart comparison would actually make sense, but it isn't. and it doesn't.

Also, the argument of "but theres lots of weapons all around tht are super common and easy to find" does not in any way absolve the issue, instead it just compounds it, if they're that common what the hell is the point in even having durability other than to be a stupid pain in the ass that adds nothing at all to the game?