This weapon durability is still tolerable to being a big nuisance. Last night I had a whole streak of bow wielding and no weapon enemies, forcing me to dip into my good weapons which now all have a various yet unknown wear on them.
It doesn't help that the leveling system is kinda weird. Random wandering enemies only do 1 quarter dmg now, still need to be disposed of ofcourse. (Especially those annoying rock slinging octo things) While the camps have leveled up enemies that still one hit kill me (with 9 hearts and 22 armor) even a stray arrow from them is instant death. Using their weapons against them is not enough. Their weapons don't last a single fight against them, even with 2 attack buffs it takes too many hits to take them down and the weapon I just picked up breaks before the first fight with it is over.
So yeah now I occasionally have to get by with skeleton arms again and crap that lays around, hoping a chest will produce something good. The Yiga clan keeps teleporting in archers as well to dull my weapons. I don't have a problem (yet) getting by, but slowly my whole weapon inventory is getting more and more compromised. I'm currently in the Hateno region btw, finally unlocked the rest of the Skeika slate after 80 hours of game time, 52 shrines, 2 divine beasts, 144 Korok seeds (yet the dude sped off after spending 3)
Not sure what Nintendo was thinking with this weird enemy leveling system combined with them dropping weapons that don't even last 1 fight. Is the game simply outleveling me? Again, it's no problem yet, but I'm getting less and less incentivized to use stasis on objects or take on guardians as I simply feel I shouldn't risk my tools on such tomfoolery :/ And sure there's environmental dmg, but exploding barrels only do like 2% dmg now on the white ones.







