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Pyro as Bill said:
NATO said:

Now give the carts tires items that wear out while racing and forces you to stop racing and find new ones.

Now give the guns ammo that runs out encouraging you to find more.

Now give the magic staff manna that runs out encouraging you to find more.

 

Looks like we're getting somewhere.

Ammunition and mana reserves are replenishing an item/skill you still have, having to find whole new weapons because you can't repair once broken is completely different.

Now, if you had said : Guns that have infinite ammo, but break and can't be fixed, or a Magic staff that breaks after a certain number of spells have been cast, then you'd be making proper comparisons.

If you're playing a game with guns it stands to reason that the enemy will more than likely have guns too, thus ammo is picked up as you progress, same for a magic staff, if killing enemies and consuming potions replenishes your Mana, that makes sense - the point is you retain the same weapon/staff, and can, as is often the case, modify/upgrade/enchant/etc a particular weapon, which is a hell of a lot more useful to a game than simply having the thing break and force you to find another that will ultimately break after a short time and continue the shitty cycle.

Your snarky comparisons suck and you don't even seem to realize that the more you argue the point with terrible comparisons, the more obvious it is that it's an issue that a lot of people have with the game, but you're trying your best to defend, badly.

The fact that you edited what I said to basically be the same as what you originally said only underlines that fact in thick red marker pen - If the issue was simply "oh my god the bow doesnt have infinite ammo, you have to search for more ammo" it would be a silly issue and i'd be right there with you on mocking it, and your mario kart comparison would actually make sense, but it isn't. and it doesn't.

Also, the argument of "but theres lots of weapons all around tht are super common and easy to find" does not in any way absolve the issue, instead it just compounds it, if they're that common what the hell is the point in even having durability other than to be a stupid pain in the ass that adds nothing at all to the game?