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Pyro as Bill said:
StarOcean said:
Weapon durability is one of the worst mechanics in modern gaming. The sooner it dies, the better

Modern gaming has made open world gaming linear and storified, it also gave us 'crouch to heal'.

We have to go back.

Yea, I've hated how casual so many games have gotten. Used to be you had to find health packs in games. Now you crouch behind a wall for 10 seconds and wait. Or many RPG's that as soon as the battle is over you heal to full health. Ect.

archer9234 said:
Peh said:

1. You didn't seem to have followed the discussion about the linearity and handholding in Zelda throughout the last years.

2. That's a non sequitar.

I am talking about weapons, not hearts, rupees or whatever you like to throw into the equation. I haven't found a single shrine which I couldn't beat, because of the need of progressing further in the story first. I even walked pretty early on to the shrine at the sea in the far east of the map. This shrines contains the so far strongest enemy in all shrines I have encountered so far. I've been in 88 shrines by now. I had only 5 hearts and the strongest weapon was 32 dmg and I managed to beat it after the 3rd try by carefully observing the enemies behaviour and got access to 60 dmg weaponry really early on. It certainly took some time, but I still succeeded. No enemy during that time was a real challenge until the weapon broke. I could've use this as an exploit if the game didn't stopped it for me.

So far, you can beat lynels with only 3 hearts. But with lower weapon dmg, it is just more challenging and takes a bit longer. Everyone place the game differently and you have to adjust the game to most of playstyles.

What does handholding have to do with weapon durability? Are you saying games hand holded you. Because they where linear? Even games that told you nothing. 

So you're saying you could beat the modest strength shrine, on that cliff face. Just after you get access to the overworld. With only the default areas weapons. Without running out once.

Withholding stronger weapons behind story progression is handholding the player through a set course. You will run into road blocks, invisible walls, ect that prepvent you from going to tougher areas because you are weak, ect. They open up as you power up and progress. That linearity is hand holding.

In this game you can face the final boss with 3 hearts and whatever weaponry you find on the way there and beat him. you can do this all in less than an hour.

SvennoJ said:

This weapon durability is still tolerable to being a big nuisance. Last night I had a whole streak of bow wielding and no weapon enemies, forcing me to dip into my good weapons which now all have a various yet unknown wear on them.

It doesn't help that the leveling system is kinda weird. Random wandering enemies only do 1 quarter dmg now, still need to be disposed of ofcourse. (Especially those annoying rock slinging octo things) While the camps have leveled up enemies that still one hit kill me (with 9 hearts and 22 armor) even a stray arrow from them is instant death. Using their weapons against them is not enough. Their weapons don't last a single fight against them, even with 2 attack buffs it takes too many hits to take them down and the weapon I just picked up breaks before the first fight with it is over.

So yeah now I occasionally have to get by with skeleton arms again and crap that lays around, hoping a chest will produce something good. The Yiga clan keeps teleporting in archers as well to dull my weapons. I don't have a problem (yet) getting by, but slowly my whole weapon inventory is getting more and more compromised. I'm currently in the Hateno region btw, finally unlocked the rest of the Skeika slate after 80 hours of game time, 52 shrines, 2 divine beasts, 144 Korok seeds (yet the dude sped off after spending 3)

Not sure what Nintendo was thinking with this weird enemy leveling system combined with them dropping weapons that don't even last 1 fight. Is the game simply outleveling me? Again, it's no problem yet, but I'm getting less and less incentivized to use stasis on objects or take on guardians as I simply feel I shouldn't risk my tools on such tomfoolery :/ And sure there's environmental dmg, but exploding barrels only do like 2% dmg now on the white ones.

Yea, the white ones do become strong. I tend to just avoid camps, because they at this point in the game for me are nothing more than just a random battle. I have better weapons than any chest will give me. At best it gives me some arrows, but most likely I will use at least 5 arrows in teh fight and thus come out even. But if I do have to fight them, they can be taken down in 10 or less swings easy enough if all you do is attack them head on with a decent weapon. Which 10 swings is no where near breaking a weapon.

I'm more interested in exploring new areas and doing puzzles, random quests versus taking out a random camp that only rewards me with an RNG chest.